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  1. #11
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by xLucia View Post
    I'm such a nut xD Didn't realize they talked about a different skill. I thought it was about wanderer's minuet not the barrier skill I never use anyway :P
    That's why it's being adjusted, so you will use it. Lol.

    Glad they're keeping WM as it is, leveling my bard on my alt and I already love that skill.
    (0)

  2. #12
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    That's why it's being adjusted, so you will use it. Lol.

    Glad they're keeping WM as it is, leveling my bard on my alt and I already love that skill.
    I don't mind WM but I'm not a fan of the castbar. In every game I played, archers did not have a castbar on all/most of their skills. It was usually only 1 or 2 skills that were casted, the rest was instant, and that's what I think about when I think about an archer class. It feels a bit misplaced to give archers (and gunners too, btw) a cast time.

    That said, I do like the concept of WM with the damage increase and certain skills you can only use when WM is turned on, and I've gotten used to the cast bar by now. But that doesn't mean I don't miss the instant attacks that bards used to have I always played archers because of their instant skills, being able to move as you attack when movement was needed, and not have to worry about casts.
    (5)
    Last edited by xLucia; 01-31-2016 at 03:07 AM.

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by xLucia View Post
    I don't mind WM but I'm not a fan of the castbar. In every game I played, archers did not have a castbar on all/most of their skills. It was usually only 1 or 2 skills that were casted, the rest was instant, and that's what I think about when I think about an archer class. It feels a bit misplaced to give archers (and gunners too, btw) a cast time.

    That said, I do like the concept of WM with the damage increase and certain skills you can only use when WM is turned on, and I've gotten used to the cast bar by now. But that doesn't mean I don't miss the instant casts bards used to have
    Of course, I'm just saying it could be a lot worse. With stutter stepping it's not that big of a hit to mobility.

    For aesthetics, I don't see it much as casting, more focusing to aim your shot. I think it's cool, and Empyral Arrow is <3.
    (1)

  4. #14
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Of course, I'm just saying it could be a lot worse. With stutter stepping it's not that big of a hit to mobility.

    For aesthetics, I don't see it much as casting, more focusing to aim your shot. I think it's cool, and Empyral Arrow is <3.
    It does make sense that you aim at your target before you shoot the arrows, but this is a fantasy game. Since when does fantasy have logic? :P After all, as a bard u should be so pro with ur bow that u dont need the 1,5 sec cast time to aim :P

    I'm guess just too used to archers being instant cast attackers that, in my mind, they just don't work with cast times. I prefer fastpaced combat and cast times makes it feel slow. If I wanted cast times I'd have played a mage :3
    (4)
    Last edited by xLucia; 01-31-2016 at 03:15 AM.

  5. #15
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by mb52139 View Post
    What.. does WP work on? I've yet to find a real viable use.. most enemy skills are uneffected..
    I'm really seconding a response to this. I was kind hoping to throw it on healers or something in case they derp up in fights with bad debuffs, but on a Void Ark run the other day I slapped it on both healers for Petrifaction and BOTH healers still got frozen. Very disappointing.

    It's cool that it works on Warrior's Pacification though, at least.
    (0)

  6. #16
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Only reason to use WP is probably for WAR's pacification, never used it in Alex Savage anyways, because my WAR gets pacification a bit later than WP would last from before pull and no one in my static is dumb enough to ask me to do WP midfight (except moments when boss is untargetable, it would never make up for the DPS loss).

    Unless they make it off global cooldown or completely rework it, I won't touch it anyways. Longer duration would make it viable for use before pull, but that's it.
    If you give a DPS class skill that sacrifices so much DPS, you need to make that skill worthwhile. AKA don't let me lose more DPS than wars does with pacification cleansed.
    (0)

  7. #17
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    What about Shadowbind? We never use that anymore. Could it at least deal a little damage?
    (0)

  8. #18
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    What about Shadowbind? We never use that anymore. Could it at least deal a little damage?
    Bind in general needs a rework if they want to make it relevant for group play, so touching Shadowbind alone would be weird. There'd probably be no harm in giving binds durations closer to stuns and having it not be broken by damage.

    As for WP, SE probably doesn't want to make another instacast "song". I kind of hope they rework it to some persistent effect, if MNK can have Dragon Kick and Mantra and SMN can have Virus, I don't see why WP couldn't be a simple damage redux or even the oft-teased regen.
    (0)

  9. #19
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Cetonis View Post
    Bind in general needs a rework if they want to make it relevant for group play, so touching Shadowbind alone would be weird. There'd probably be no harm in giving binds durations closer to stuns and having it not be broken by damage.

    As for WP, SE probably doesn't want to make another instacast "song". I kind of hope they rework it to some persistent effect, if MNK can have Dragon Kick and Mantra and SMN can have Virus, I don't see why WP couldn't be a simple damage redux or even the oft-teased regen.
    They don't want bard to have damage reduction (they give these to the other jobs for balance). See 2.0 "rain of death" and (along with 2.0 B4B and internal release, and bards ease of handing mechanics, dodging, kiting, uptime, range, burst, and oGCD silence (required for T2)) why parties back then consisted of all ranged (i.e. just BLM and and bard). They had to induce shock therapy to quickly patch the issue (impede LB for stacking, change RoD, B4B, internal release) until they could make an expansion and allow for changes to completely fix it. Ask anyone who played in patch 2.0 (not the patches after, but RELEASE) if bard was broken. Either they agree, or didn't actually play at release.

    Who didn't see a problem with parties of PLD, PLD (2 x HG and of course the only tank with damage reduction (wtf right?), WHM, WHM (Stronger heals with Cure 2 and 2 x Benediction, also scholar fairy scales with gear which just made launch not good for it), BLM, BLM, (AoE and single target damage was top and they are ranged and can kite, also had infinite MP for both single target and AoE rotations), Bard, Bard (because obviously brokeness noted above (read, the only class you need) plus the 3 songs gave BLM synergy and regen for healers and tanks (and itself)). Didn't help that bard did physical damage, so it was the perfect partner for BLM in T4...
    (0)

  10. #20
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    [QUOTE=UBERHAXED;3549838]Snip/QUOTE]

    Right, and SE's been terrified of Bard, and overcompensating for "mobility" in general, ever since. In the land of WM, and with Machinist having things like damage reduction and the ability to buff their own damage, and with changes to the way they design fights overall - at some point SE needs to stop carrying around the baggage of 2.0 and look at Bard for what it -is- today, and not what it used to be two and a half years ago.
    (4)

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