Maybe SE wants to implements busters that do 20k damage to a full buffed Tank and they cant do that if the Tanks are currently going about with 15~16k due to accesories?
Maybe SE wants to implements busters that do 20k damage to a full buffed Tank and they cant do that if the Tanks are currently going about with 15~16k due to accesories?

They would have too. If you can manage CD properly to a fight you can defend properly. But excessive healthy pool could make you lazy and easily distracted because well no worries. Which may breed bad tanks in general instead of pushing a tank to be better. Right now you appreciate a good tanks because it's noticeable, and since it's noticeable you appreciate a good healer also. It takes both to survive. But this could also make the healer complacent due to tank having health. Honestly instead of giving high health and dps with health should of gave defense and have mobs do insane damage where dps have to repeCT the tank roll and well tanks will feel proud about being that and since FFXIV is hugely skill play it makes playing tanks worth wild and contribute every for team work.

Well I'm going to sound like a hypocrite or very contradicting but vit is the best thing overall. Tanks can now tank and be full vit so tanking in offensive stances should be utilized more often. Plus vit gives damage now hmmm very odd but I think that's being allowed to make the PLD class suitable again. Cheer up folks we won't hit as hard as we do now but we fall in between being decent damage and high health. But if this is SE form of balancing tanks it's going to fail and the forum will be full of crazy.

Only thing that is meh, if we do get a DMG nerf. Makes it that much harder to carry bad DPS. Full STR full VIT idc. i'll be tanking either way![]()



Depending on how much of a nerf to tank DPS this is, I might be hanging up my collective tanking implements. It's infinitely more fun to deal high damage than it is to soak, but that assumes that there's no increase in damage to the tank. I've put my Warrior relic on hold precisely because I'm not sure how it's all gonna roll out.
im starting a war today....so go full VIT instead STR? or make STR only for leveling purpose?
Since HP regen scales off max HP, more VIT will equal more HP regenerated per tick. It will also affect the strength of StoneSkin. I'm just wondering what other impacts a larger HP pool can have beyond the obvious gain in HP.


Does the natural regen tick even happen during combat? lol
I honestly don't know/never noticed.
I don't know how real ballistic helmets work so I just used a child's imagination(you get the idea). But yeah raw HP is defense but not on the level of pure mitigation since mitigation effectively reduces the healing requirement. For the most part, raw HP is only effective in the first instance of damage or something like that. Literally half the effect of pure mitigation as others have pointed out. Which is why you see Defiance is almost equivalent to the other stances thanks to the combination of rawHP and bonus healing to supplement the former.
/slapsforehead DERP. Survivability!Quick clarification for anyone confused in this thread, when people say "More Vit doesn't raise your Defense", they're correct. Vitality doesn't affect your Defense stat, which reduces damage. People who say "More HP raises your Defense" are wrong within the context of the game.
It is, however, correct to say more Vitality (and thus HP) adds to your survivability. So, while this change won't provide a Defense upgrade, it will allow tanks to survive a couple of hits when they wouldn't before. I'm personally all for Fending equipment becoming the ideal tank equipment. It'll make my leveling up a lot easier.
Last edited by FallenWings; 02-06-2016 at 04:26 AM.



Quick clarification for anyone confused in this thread, when people say "More Vit doesn't raise your Defense", they're correct. Vitality doesn't affect your Defense stat, which reduces damage. People who say "More HP raises your Defense" are wrong within the context of this game.
It is, however, correct to say more Vitality (and thus HP) adds to your survivability. So, while this change won't provide a Defense upgrade, it will allow tanks to survive a couple of hits when they wouldn't before. I'm personally all for Fending equipment becoming the ideal tank equipment. It'll make my leveling up a lot easier.
Last edited by Claymore65; 02-06-2016 at 04:39 AM.
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