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  1. #35
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Instrumentality View Post
    I'm mostly more curious about the exact difference (I want to see just how hard they nerf strength, basically), but I'm only going to have a few dozen data points to compare because god I am too lazy for this most of the time.
    Just send them to Dervy. He's going to be doing them in the middle of Midas Progression, if he has time in the middle of his 12 hour raids lmao.

    Quote Originally Posted by Instrumentality View Post
    You'd also have to break your weapon to find that out (0 weapon damage/no stats from weapon), then.

    Edit: And this would be much easier to find out by simply not wearing accessories at all since balancing determination on each set of accessories would be difficult.
    Just do Damage / (1 + DET / 7290). That'll scale it for 0 WD, 0 DET. Determination should function, roughly the same, across all Jobs. DET is just a simple multiplier anyway.

    Kind of hard to tell the exact scaling because using Linear Regression solvers in Excel is sometimes a bit wonky, and the coefficients you get are based purely off the data points you feed it, but it should do the trick.

    Quote Originally Posted by AlexiIvaniskavich View Post
    LULZ

    I was looking at it from a perspective that the only choice in gearing has to do with right side gear, you don't have a choice in adding str or VIT on left side gear (well yes with the new melding, but I am removing that entirely as a variable. I am free to admit there could be some fault within this logic, but my purpose is to get a general answer to the difference in the main build option for 3.2. I am not attempting to go full dervy on this and test exact stat weights. I want to know that if I am at 1000 now (full str), and in full STR in 3.2 i go to 800, but in full VIT i would sit again at 1000. I will start to care more about the exact number if 3.2 full str is 990 and full vit is 1000
    You can use "All Class" INT/MIND" gear to vigorously test Vitality scaling on left side... Attribute points can also be used very efficiently to ensure that your control value (STR/VIT) is the same when you're gear swapping left side, as well.

    Unfortunately, if the change isn't visual on the character stats page for AP, (if both VIT and STR are scaling AP, it should), then you will have to go full Dervy and collect 100 solid data points to get accurate VIT/STR scale values.
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    Last edited by MiniTyra; 02-09-2016 at 02:37 PM.