
Originally Posted by
Instrumentality
You'd also have to break your weapon to find that out (0 weapon damage/no stats from weapon), then.
Edit: And this would be much easier to find out by simply not wearing accessories at all since balancing determination on each set of accessories would be difficult.
lol... remind me to refine the fine print for you next time. as you can't take off a weapon and breaking would be a fairly time consuming process, I did not include the weapon in the process. I thought it was safe to assume that if you did testing, you wouldn't change weapons for part of the test. It is a constant (as is your left side gear). And truth be told, i am not concerned with your present damage vs. mine. I am looking at testing my number now - after 3.2 with STR, with nothing, and with VIT - and measuring the % difference on me. And thus, comparing the % difference across the board with other players.
Why like this? I know my exact rotation by heart, I don't need to try to factor in potential errors by subbing in an unfamiliar rotation or any other MAJOR variables.
1 - keep all left side gear the same, including off hand.
2 - get a baseline (pre patch) for damage output while in OT stance, using your normal OT rotation in full STR > full VIT > Pentamelds (if you have them) > none (optional)
3 - test post patch results (again using OT stance and normal OT rotation) in full STR > full VIT > Pentamelds > none (optional)
4 - measure the % of difference
This should grant us a view of how the changes will effect our classes with the same gear both pre and post patch
@lylth
A big concern is the VIT as there is simply more of it available on gear vs str and in your base stats. When you start mixing pentamelds, you get significantly more of both stats in total. (60 – 49 – 47)
One way it could have been resolved is if the coding for the damage multiplier first scanned for your highest stat (vit or str) and the plugged in the formula for one or the other.
Base old formula GUESS FOR ILLUSTRATION WD + STR x1 +Det x.133 + Crit x.158 + sks x.125
If Higher VIT : WD + VIT x 1 + det x.133+ crit…….
If Higher STR: WD + STR x .8 + det x.133 + crit……
This gives VIT the same value as STR today (they have not mentioned damage nerfs to tanks in general), and it gives VIT 20% more value than STR post 3.2 (again, illustration purposes)
This is why testing pentamelds in comparison to full vit/str 3.2 builds is needed, as you can have 55 more STR + VIT on a pentameld over full vit accessory STR + VIT.
The DEVS say that we should be fine by having VIT, please forgive my lack of trust within what a DEV says how the game is supposed to operate, over how it actually operates.