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  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Currently full VIT vs. full STR is something like a 300 point difference in attack power. My guess is this gap is getting shrunk to like, 100 points.

    Scenario:

    5 Fending right side, 2 have parry.

    You replace those two with STR pieces.

    Is the loss of VIT, now the superior attacking stat, going to be made up for by raw secondaries? I'm not seeing it. People may just have to deal with having parry on their gear while dealing superior damage and having a superior HP pool. What a goddamn shame. :|
    (1)

  2. #2
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Syzygian View Post
    Currently full VIT vs. full STR is something like a 300 point difference in attack power. My guess is this gap is getting shrunk to like, 100 points.

    Scenario:

    5 Fending right side, 2 have parry.

    You replace those two with STR pieces.

    Is the loss of VIT, now the superior attacking stat, going to be made up for by raw secondaries? I'm not seeing it. People may just have to deal with having parry on their gear while dealing superior damage and having a superior HP pool. What a goddamn shame. :|
    Yup, there goes even the tiniest illusion of having any choice on what gear to wear.
    (3)

  3. #3
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bashum View Post
    Yup, there goes even the tiniest illusion of having any choice on what gear to wear.
    Welcome to the world of every other job in this game: quality as a player based on skill and not gear. What a fucking tragedy.
    (14)

  4. #4
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Syzygian View Post
    Welcome to the world of every other job in this game: quality as a player based on skill and not gear. What a fucking tragedy.
    Rather snarky considering I was agreeing with you no? I'm just annoyed that in the name of "balance" more and more choices are being removed.

    Maybe they should take it one further, in the name of balance. STR, VIT, DEX, INT, MND, have all been removed. All gear now carries one stat called "effectiveness" or EFF for short. Increases damage dealt by magic and physical, and also increases your health/mana pools.

    Should probably also remove the combat combo system, it's too confusing for some players, and we want to make everything as equal as possible. So now you have one button to mash, and the game will automatically use the most appropriate ability for you.
    (1)

  5. #5
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bashum View Post
    Maybe they should take it one further, in the name of balance. STR, VIT, DEX, INT, MND, have all been removed. All gear now carries one stat called "effectiveness" or EFF for short. Increases damage dealt by magic and physical,
    I'm actually okay with this. Replace str/dex/int with attack power, considering that's all that it is anyway.
    (0)