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  1. #11
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Job Adjustments Part I

    We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.
    SEE, this is why I didn't 210 all my str accessories. Not gonna lie, I'm super glad to go full VIT tank and not get bashed on for doing so
    (4)
    When you see someones glamour with non matching boots

  2. #12
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galgarion View Post
    Having to change gear at all was needlessly complicated. Compared to the other roles, why were Tanks the only ones stuck having to mix and match between upgrades and outdated melded accessories in order to excel? You have to admit, that was dumb, right?
    Gear options are good. The problem is the purely defense option was poorly implemented. If anything, they should have fixed defensive accessories and then added more options for DPS and healers (though back in 2.0 before DPS checks were so ridiculous, both could get away with VIT melded accessories to add a survival cushion). Melds are a good thing if only to justify the entire existence of main stat materia. Healers sometimes meld accuracy, but no one is out there gathering up INT materia.

    I also disagree that it was needlessly complicated. It's simple. I need more HP so I will put on more vitality. I am in little danger so I'll wear more strength. Getting the items is maybe more complicated than it should be, but this game is starved of things to do anyway so I don't see that as much of a problem.

    And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined.
    On trivial content, sure. Some stuff actually does hit hard enough to warrant some vitality on your gear if you're just going for the clear and don't care to attempt any speed records. Everyone likes to fap over their full STR parses but at crunch time it's usually melds that are leading the way because the VIT from your upgraded left side lets you play with the slaying right. The point is, though, that this is a change in the wrong direction. There were few choices before - now there are none.

    SEE, this is why I didn't 210 all my str accessories. Not gonna lie, I'm super glad to go full VIT tank and not get bashed on for doing so
    Counting this week, you still have *five* resets to get whatever from A1S/Void Ark/Tomestones before the patch comes out. This is assuming they're not all instantly outdated by something that's easily accessible and can have a STR materia dropped in it.
    (4)
    Last edited by Brannigan; 01-30-2016 at 08:10 PM.

  3. #13
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Instead of debating gear choices, we will be debating stance choices. Tank decision-making will always be subject to scrutiny; everyone wants to drive from the passenger seat.
    (1)

  4. #14
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    best update ever!
    (2)

  5. #15
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    i wonder if vit stacking will make war even better at mt due to its ehp with Defiance. However I doubt full vit will be the way to go as they said that the effect of strength on physical attack potency will be reduced but didn't say anything to confirm that it will no longer scale with str. I do welcome this change as the ring slots can finally have both fending and slaying. The other 3 slots we will have to experiment to find the true ratio of vit:str sclaing.
    (0)

  6. #16
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Marxam View Post
    i wonder if vit stacking will make war even better at mt due to its ehp with Defiance. However I doubt full vit will be the way to go as they said that the effect of strength on physical attack potency will be reduced but didn't say anything to confirm that it will no longer scale with str. I do welcome this change as the ring slots can finally have both fending and slaying. The other 3 slots we will have to experiment to find the true ratio of vit:str sclaing.
    Say good bye to BIG Equilibrium self healing numbers since it goes based off str, not vit.
    (0)
    When you see someones glamour with non matching boots

  7. #17
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    It's based off of attack power which VIT will probably just add to.
    (2)

  8. #18
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Pinkie_Pie View Post
    Say good bye to BIG Equilibrium self healing numbers since it goes based off str, not vit.
    Wrong. It's based off AP, otherwise Berserk would have no effect on it.
    (4)

  9. #19
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sapphidia View Post
    I can understand the disappointment, but bear in mind we're the only job that ever had any choice in the first place. You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. Every other class got away with one gear set for ALL content. They don't seem to like choice or personal preference in classes in FF.
    This isn't really true, historically. in Savage SCoB and early FCoB, it was pretty common to see DPS/Healers foregoing 20 iLevels of their main stat in their accessories, and using i90 VIT+Main melds in place of the i110 Soldiery/High Allagan that offered the most DPS/strongest healing.Just as tanks in Gordias tended to favour i150 melded at the beginning of the raid tier and gradually transition to full STR, people would take the VIT on melded accessories for survivability and only gradually switch to actual DEX/INT/STR/MND gear as their left-side gave them an HP buffer. Even after being geared up, it wasn't at all uncommon to see healers (mainly Scholars, but a few White Mages) wearing several melded pieces to bring them to the accuracy cap.

    The only reason that gearing choices never really emerged in 3.0/3.1 is that the exceptionally high DPS checks in Gordias forced DPS and healers to really maximize offense for the first several months, and the exceptionally low iLevel on crafted accessories meant that the tradeoff of losing your main stat to gain extra VIT was too great a loss for too little gain, except on tanks.


    You're right that they don't seem to like giving people choices, but the choices were there, and they were viable until 3.0, for all roles. I felt that the game was poorer for not really having those viable choices on DPS/Healers in Heavensward, and I think it will probably be poorer for doing away with this last little bastion of customizability. But I guess there's not much to be done about it at this point.
    (3)

  10. #20
    Player
    Tyrio86's Avatar
    Join Date
    Jan 2016
    Posts
    2
    Character
    Furiosa Rake
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    War fell cleave will be nerfed from 500 potency to 300. Wich will pretty much render war useless in the dps/ot station. Pld will go back to beeing the main tanks, drk will be the New off tank. And war will not be used in good gruops anymore.
    (1)

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