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  1. #61
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I'm okay with the vit change, but I feel like not much will change. All tanks roll vit, and vit accs, and we suffer a small dps loss due to ratios and all that. The part that worries me the most is that parry is all over the place, and this pretty much negates any choices in peice we would have simply because parry isn't worth a damn, or be forced to wear parry because it comes on both piece options. I'm intrested in how this will play out in 3.2
    (0)

  2. #62
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Currently full VIT vs. full STR is something like a 300 point difference in attack power. My guess is this gap is getting shrunk to like, 100 points.

    Scenario:

    5 Fending right side, 2 have parry.

    You replace those two with STR pieces.

    Is the loss of VIT, now the superior attacking stat, going to be made up for by raw secondaries? I'm not seeing it. People may just have to deal with having parry on their gear while dealing superior damage and having a superior HP pool. What a goddamn shame. :|
    (1)

  3. #63
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Babzy View Post
    yeah, but vit 5's and str 5's are readily available now. 15 main stat in the normal meld slots are really strong and could potentially cap out the main stats on the item depending on how many slots an item has. being able to take a Slaying accessory and slapping on say 45 Vitality with 3 meld slots (not saying that it's going to happen just that it could, especially with the crafted gear being as promoted as it is for the patch)
    This sounds awful and like it would lock poor people out of raiding or even applying for raid groups if they can't afford to meld that amount of tier Vs.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  4. #64
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Instrumentality View Post
    This sounds awful and like it would lock poor people out of raiding or even applying for raid groups if they can't afford to meld that amount of tier Vs.
    You can get tier 5s from Diadem, and you'll only need 5 total.

    Also I believe they're adding new ways to obtain tier 4s/5s in 3.2.
    (3)

  5. #65
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SpookyGhost View Post
    You can get tier 5s from Diadem, and you'll only need 5 total.

    Also I believe they're adding new ways to obtain tier 4s/5s in 3.2.
    Read what the person I quoted said.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  6. #66
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Instrumentality View Post
    Read what the person I quoted said.
    Ah, I see, they're saying there could be 3 hypothetical slots before overmelding. In that case it would take 15, which still isn't that bad (they'll also probably make it more affordable to get tier 5s from Diadem). If there aren't any changes to the costs for Diadem then it would probably be a bit more time consuming but at least all the melds would be 100% haha. I think there will just be 1 slot, anyway.
    (0)

  7. #67
    Player
    Babzy's Avatar
    Join Date
    Sep 2015
    Posts
    15
    Character
    Babzy Asherrion
    World
    Jenova
    Main Class
    Paladin Lv 70
    the V's are all easy enough to obtain now. this would be the extreme end of things but I do agree 3 slots would be a little much. Predicting Lore tomestones will be able to buy V's maybe?
    (0)

  8. #68
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    "In regards to tanks, we’ll be looking at each of the three jobs’ defense traits and making overall adjustments to their values"

    i want to know whats this mean, anyway for now i love this changes
    (0)

  9. #69
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I just hope they don't nerf WAR. I'd rather them buff the other two.
    (0)

  10. #70
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Syzygian View Post
    Currently full VIT vs. full STR is something like a 300 point difference in attack power. My guess is this gap is getting shrunk to like, 100 points.

    Scenario:

    5 Fending right side, 2 have parry.

    You replace those two with STR pieces.

    Is the loss of VIT, now the superior attacking stat, going to be made up for by raw secondaries? I'm not seeing it. People may just have to deal with having parry on their gear while dealing superior damage and having a superior HP pool. What a goddamn shame. :|
    Yup, there goes even the tiniest illusion of having any choice on what gear to wear.
    (3)

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