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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sapphidia View Post
    You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. They don't seem to like choice or personal preference in classes in FF.

    And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined.
    All the more reason I was hoping they'd make decent choices out of tank's VIT and STR options. So that, maybe, someday, we could actually get these choices on other jobs as well.

    For instance, just imagine if glamors could attach appearance and/or stat balance (with secondary stat ilvls perhaps averaged between the attached and attaching pieces)? (And, of course, that glamors, once something is used on both the item being projected and the items being projected onto, could be swapped at will.) Poof, low-Accuracy, high-SkillSpeed Monk set, dressed in crimson.
    (0)

  2. #2
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Very happy to hear this, feeling pressured to use Str accessories while tanking never felt right to me.
    (0)

  3. #3
    Player
    yondaimeflash's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Shaded Fade
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sapphidia View Post
    I can understand the disappointment, but bear in mind we're the only job that ever had any choice in the first place. You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. Every other class got away with one gear set for ALL content. They don't seem to like choice or personal preference in classes in FF.

    We'll still get to tailor our damage out/in via choice of how often we stance swap into DPS at least. And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined. At least with this change we'll see our health pools rising steadily as we get better gear.
    I have to say I agree with you I feel like having to put on vit accessories as a punishment I not once as a War and Drk ever had a problem using str accessories. This is a MMO I thought being in an MMO is that I can play as a I want and be different.
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Brannigan View Post
    This probably removes all choice from gear and you will no longer change accessories to adapt to the situation. It's what I expect from the XIV battle team but I'm still disappointed.
    Assuming Strength vs Vitality as it is now is an interesting choice.

    Hah.
    (6)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    On the downside, tanks will hit like trucks and be *ba-dunce* Tanks, so all tanks are being directly buffed. (I'm saying downside, because I just know they are going to do something about Wars and it probably wont be pretty. p-p)

    On the Upsaide, since the skill ceiling for mitigation will drop, maybe more people will actually main a tank. <- This has me excited. Moving tanking out of the minority. *Claps for all the tanks that lived through the STR or Die era.*
    (1)

  6. #6
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Job Adjustments Part I

    We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.
    SEE, this is why I didn't 210 all my str accessories. Not gonna lie, I'm super glad to go full VIT tank and not get bashed on for doing so
    (4)
    When you see someones glamour with non matching boots

  7. #7
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galgarion View Post
    Having to change gear at all was needlessly complicated. Compared to the other roles, why were Tanks the only ones stuck having to mix and match between upgrades and outdated melded accessories in order to excel? You have to admit, that was dumb, right?
    Gear options are good. The problem is the purely defense option was poorly implemented. If anything, they should have fixed defensive accessories and then added more options for DPS and healers (though back in 2.0 before DPS checks were so ridiculous, both could get away with VIT melded accessories to add a survival cushion). Melds are a good thing if only to justify the entire existence of main stat materia. Healers sometimes meld accuracy, but no one is out there gathering up INT materia.

    I also disagree that it was needlessly complicated. It's simple. I need more HP so I will put on more vitality. I am in little danger so I'll wear more strength. Getting the items is maybe more complicated than it should be, but this game is starved of things to do anyway so I don't see that as much of a problem.

    And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined.
    On trivial content, sure. Some stuff actually does hit hard enough to warrant some vitality on your gear if you're just going for the clear and don't care to attempt any speed records. Everyone likes to fap over their full STR parses but at crunch time it's usually melds that are leading the way because the VIT from your upgraded left side lets you play with the slaying right. The point is, though, that this is a change in the wrong direction. There were few choices before - now there are none.

    SEE, this is why I didn't 210 all my str accessories. Not gonna lie, I'm super glad to go full VIT tank and not get bashed on for doing so
    Counting this week, you still have *five* resets to get whatever from A1S/Void Ark/Tomestones before the patch comes out. This is assuming they're not all instantly outdated by something that's easily accessible and can have a STR materia dropped in it.
    (4)
    Last edited by Brannigan; 01-30-2016 at 08:10 PM.

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Instead of debating gear choices, we will be debating stance choices. Tank decision-making will always be subject to scrutiny; everyone wants to drive from the passenger seat.
    (1)

  9. #9
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    best update ever!
    (2)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    i wonder if vit stacking will make war even better at mt due to its ehp with Defiance. However I doubt full vit will be the way to go as they said that the effect of strength on physical attack potency will be reduced but didn't say anything to confirm that it will no longer scale with str. I do welcome this change as the ring slots can finally have both fending and slaying. The other 3 slots we will have to experiment to find the true ratio of vit:str sclaing.
    (0)

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