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  1. #11
    Player
    Morbid's Avatar
    Join Date
    Mar 2015
    Posts
    195
    Character
    Rasha'zi Molkoh
    World
    Jenova
    Main Class
    Rogue Lv 60
    Make sure to click that little lock below the hotbar after setting up your skills. To see skills on cooldown I just activated one of the vertical hotbars shrunk it a bit and put those abilities on there so you can see when they refresh. Clean up the UI by also selecting the option to not show inactive slots.
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  2. #12
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    I also use an additional hotbar like Morbid but a horizontal one to display all the long CD skills that are on my second bar. Make sure its not set to shared so you can use it for multiple jobs.



    Quote Originally Posted by XiXiQ View Post
    There's also the very annoying "quirk" where when you first pick something from the 2nd bar, it will swap back to the first.
    Could you explain this more? I've never know this to happen. Are you saying that if you use R1 to go to the 2nd bar and then use a skill, it will change back to the first?

    Quote Originally Posted by Darkstride View Post
    Macros won't queue, though, so it would mess up the flow of chaining your combo abilities. I feel like the result would be less efficient.
    They wouldn't need to queue if you could macro macro's to the hotbar. It would work like this;

    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar set "Gust Slash" 1 RAR

    which then changes the same button to this;

    /mlock
    /micon "Shadow Fang"
    /ac "Shadow Fang" <t>
    /crosshotbar set "MACRO NAME" 1 RAR

    But since we cannot set macros to the hotbar like this, I will try another way.

    The other way is to do it like this;

    Hotbar 1
    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar change 2

    Hotbar 2
    /mlock
    /micon "Shadow Fang"
    /ac "Shadow Fang" <t>
    /crosshotbar change 1

    /mlock
    /micon "Gust Slash"
    /ac "Gust Slash" <t>
    /crosshotbar change 3

    Hotbar 3
    /mlock
    /micon "Armor Crush"
    /ac "Armor Crush" <t>
    /crosshotbar change 1

    /mlock
    /micon "Dancing Edge"
    /ac "Dancing Edge" <t>
    /crosshotbar change 1

    /mlock
    /micon "Aeolian Edge"
    /ac "Aeolian Edge" <t>
    /crosshotbar change 1

    Technically it works, but its not very practical, since if you press the next action before the timer is up, it hotbar will change and you will lose your combo. Sadly I dont think its possible to do this right now, however I think its possible with 1 > 2 combo's like below, giving you however many seconds to combo the second action before it switches back to the original.

    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar change 4 <wait.3>
    /crosshotbar change 3
    (1)
    Last edited by Genaxx; 01-31-2016 at 05:50 PM.

  3. #13
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    its been discussed before and it was referred back to why we have macro's, and etc. The argument was then, macro moves dont queue/subjected to delay.

    Dev's are like "But it works!"
    (0)

  4. #14
    Player
    Matthew0320's Avatar
    Join Date
    Nov 2014
    Location
    FL, USA
    Posts
    46
    Character
    Z'hyun Tia
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I fully support this idea and would love to see it taken into consideration.

    Many melee jobs suffer this problem causing 'button overload' and would make the UI a lot more simpler and would make movement easy while keeping tabs on one button/click.

    I like it.
    (0)

  5. #15
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    (0)

  6. #16
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Garvey View Post
    Why wouldn't it work? I can't see any situation where you would still want to use "disembowel" when the next combo action is "chaos thrust", etc.
    It differs a lot between classes tho, in terms of how they branch. For many you need to keep the option of resetting to the first skill in the chain if you need to quickly set up for a different finisher than you are currently going for.
    (0)

  7. #17
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by XiXiQ View Post
    yes, I'm using it. swapping is just inefficient, even though I just have the 2 to page as I turned off the rest. There's also the very annoying "quirk" where when you first pick something from the 2nd bar, it will swap back to the first. You also can't see the state of cooldowns on the other bar. If there's a better way, I'd love to know what it is.

    This wouldn't be so bad if you could just stick to what's required for lvl60, but the bulk of dailies is still lvl50 roulettes, and there's only 4 dungeons where full lvl60 is used.
    You are most likey experiencing this quirk because you have the setting for which when you Draw your weapon it allows access to certain bars. Even though you set your bars to only switch between 2 sets, having unsheath/sheathed checked will send you back to your first set when you engage.
    (0)

  8. #18
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    With monk you could still do the same thing, you could have a set of buttons allocated for using form-required spells, and a set of buttons allocated for form-changing spells. Both sets of buttons will morph based on whatever is currently available.
    (0)

  9. #19
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Callback View Post
    It differs a lot between classes tho, in terms of how they branch. For many you need to keep the option of resetting to the first skill in the chain if you need to quickly set up for a different finisher than you are currently going for.
    Ok, I've only really played lancer, so I haven't encountered a scenario where I'd want to reset a chain, but it may still be simpler to still use this new approach, along with a reset button for those situations.

    At the very least, it would be nice to just have both styles as a preference option XD
    (0)

  10. #20
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I really feel they'll change combo to be exactly that if they want to give us more skills.
    Yes, we have plenty of room in our hotbars, but it would be easier to access a lot of them very quickly.

    After all, it works for Ninjutsu
    (0)

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