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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    (0)

  2. #2
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    With monk you could still do the same thing, you could have a set of buttons allocated for using form-required spells, and a set of buttons allocated for form-changing spells. Both sets of buttons will morph based on whatever is currently available.
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  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.
    MNKs could use a combo builder system like what Godhand or Remember Me had to get the same results as the OP's idea applied to classes like DRG or PLD.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)