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  1. #31
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by AskaRay View Post
    That's strange since I use the CHbar all the time and never have had that "quirk"..
    I get the "quirk."

    It happens when my weapon is sheathed and I decide to attack an enemy a skill from hotbar two, causing the game to default me to hotbar 1 because my weapon is now drawn. Even if you have hotbar 2 selected but then use the extended hotbar for your attack, as soon as you release the triggers, the game will default you to hotbar 1 since your weapon has gone from sheathed to drawn.

    I get around this by having it so that I have to sheathe my weapon manually ( as opposed to the game doing it for me.)
    (0)

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.
    MNKs could use a combo builder system like what Godhand or Remember Me had to get the same results as the OP's idea applied to classes like DRG or PLD.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    DiabolicMike's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Nano Slayer
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Something I have done that is along these lines (took many itterations to get it how it 'felt right')

    My ninja for ex (im a monk main, and perfect balance openers basically made this impossible):

    My hotbar 1 slot 1 is a macro:
    - /micon spinning edge
    - /ac spinning edge
    - /wait (standard 1 second)
    - /hotbar change 4
    - (note that wait is in here so I can mash the one button and it wont change hotbars until I stop mashing, but that the wait isnt longer than gcd)(hotbar 1 slot is empty)
    Hotbar 4 slot 1 macro
    - /micon gust slash
    - /ac gust slash
    - /wait
    - /hotbar change 5
    Hotbar 4 slot 2 macro
    -/micon shadow fang
    - /ac shadow fang
    - /wait
    - /hotbar change 1
    Hotbar 5 slot 1 macro
    - /micon Aeolian Edge
    - /ac aeolian edge
    - /wait
    - /hotbar change 1
    (repeat this for slot 2 with dancing edge)

    This lets me start all of my combo's with one, and then everything follows is 1 or 2. As macro's cause delay in oGCD's you shouldnt have those on a macro as well, but be careful if for some reason you do. You can cancel the hotbar change if you hit one. Reading thru the thread I saw someone that mentioned having a 'reset' button in case a battle break or something happens and you get stuck on the wrong hotbar. Not something I had done but I think its genius. I would just quickly use up/down arrows to change.

    I did this from memory as I am currently not online, however I dont think I forgot any skills that go into the combo. Hope it helps or maybe builds toward a cleaner setup.

    Nano Slayer
    Sarg. server
    (0)
    Last edited by DiabolicMike; 02-16-2016 at 12:04 PM.

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    So, for instance, if I have 6 buttons, originally for Spinning Edge, Gust Slash, Aeolian Edge, Dancing Edge, Armor Crush, and Shadow Fang, the main idea is I can reduce this to 3 buttons:

    If Spinning Edge:

    1 Gust Slash
    2 Shadow Fang
    3 Spinning Edge (re-do... for the sake of prepping Shadow Fang for an enemy that has a GCD left to arrive?)

    If Gust Slash:
    1 Aeolian Edge
    2 Dancing Edge
    3 Armor Crush
    (No Re-do Spinning Edge, because there's virtually no situations in which you'd waste a combo. Except maybe those pacify these mobs leve quests... in which case you'd just use Mutilate at that point anyways.)

    Certainly easier for DRG, especially, as you said (just TT-VT-FT-F&C/WT, ID-DB-CT-F&C/WT, 8 in 2), though at the same time, all this makes me wish these moves still had value outside of their respective combos, so they didn't just feel like single 3-part weaponskills.

    Monk would probably just be each of the three options per stance, I take it?
    1 Bootshine / True Strike / Snap Punch
    2 Dragon Kick / Twin Snakes / Demolish
    3 Arm of the... / One-Ilm Punch / Rock Breaker

    Would definitely be nice to be able to do this without having to change out hotbars via macros each time.
    (0)

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