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  1. #1
    Player
    Matthew0320's Avatar
    Join Date
    Nov 2014
    Location
    FL, USA
    Posts
    46
    Character
    Z'hyun Tia
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I fully support this idea and would love to see it taken into consideration.

    Many melee jobs suffer this problem causing 'button overload' and would make the UI a lot more simpler and would make movement easy while keeping tabs on one button/click.

    I like it.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    (0)

  3. #3
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.

    Though one way they can tone down on button bloating is get rid of skills that add no depth to the job. Things like stone 2/3, gauss round and dwad. Or at least redo them so it's not a waste of a slot for most of he time, like ninja poison, turrets and most of mch skills that share cooldowns for the same purpose in different areas.
    With monk you could still do the same thing, you could have a set of buttons allocated for using form-required spells, and a set of buttons allocated for form-changing spells. Both sets of buttons will morph based on whatever is currently available.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    You also have monks which have a different comboing mechanic. They use stance buffs which enables the use of skills and aren't sequentially locked like the other melees.
    MNKs could use a combo builder system like what Godhand or Remember Me had to get the same results as the OP's idea applied to classes like DRG or PLD.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I really feel they'll change combo to be exactly that if they want to give us more skills.
    Yes, we have plenty of room in our hotbars, but it would be easier to access a lot of them very quickly.

    After all, it works for Ninjutsu
    (0)

  6. #6
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Garvey View Post
    Not sure if this idea has been suggested already, but I'll just go with it anyway.

    Instead of requiring 5 different buttons/hotkeys for each ability in a combo sequence, just have 1 button, and have it change its icon to the next ability in the sequence when you use it...
    It is a nice idea, I actually have something similar to this set up for some of my jobs. The biggest thing from setting this up from what I noticed is you need a "reset" button. Why? If you're in the middle of a combo and you have to stop, then you want to revert back to the start of your combo when time runs out.

    Right now I'm doing what you suggested through Macros. Luckily the jobs I have now I don't need to switch around a lot. For example I have a base controller set up with Fast Blade. Fast Blade (X)is set up as a macro to reset back to this "base" set up. If I hit Savage Blade, I replace things like Riot Blade with Royal Authority and RoH are there waiting for me on Square and Triangle.

    Like someone posted, which I found to be a great idea, is having my cool downs on a bar below my crossbars so I know when to use LR/RL buttons to get to the 8th set.

    Though I agree something like this would be wonderful that doesn't involve all the macros..just..don't know how they'd get to where it works.

    Of course if you're on PC someone made an awesome Windows voice activation for their Ninja, I took that and put it to my tank when I'm on PC. Stopped doing it because I do servers and tech support..so by the time I get home I don't want to sit in front of the PC for so long.
    (0)
    Last edited by Leigaon; 02-04-2016 at 05:26 AM.

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leigaon View Post
    If you're in the middle of a combo and you have to stop, then you want to revert back to the start of your combo when time runs out.
    Once your combo effect wears off, you'd automatically go back to the first step.
    (0)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Reynhart View Post
    Once your combo effect wears off, you'd automatically go back to the first step.
    Yup! That's why I mentioned a reset of some sort, but doing this the way it is set up now you need an actual reset macro back to your base. If they made a set up like this they'll have to create it to go back after the timer goes off, and not be interrupted by other macros or timer actions.

    When I first was doing SMN I had chotbar copy set up so when I go into bahamut hyper mode, it switches Ruin III and Fus Ro Dah to my main controller set up..but had it on a timer so it did it automatically. Thing was if I used other macros it would interrupt it. So I ended up with a quick reset with my finisher, so once he spits a loogie on the mob it removes those not needed moves.

    So they would also have to make it so during this timer that would be shared with the actual combo action it wouldn't screw up anything else. I'm sure it can be done by the FFXIV team though. No problem!

    If anything make a skill link options to enable for those who can't or don't want to go to the extent of creating all those action / chotbar / hotbar copies.

    Quote Originally Posted by XiXiQ View Post
    I managed to figure out how to put a hotbar onto the hud to see it, but can't for the life of me figure out how to add anything to it lol
    using a USB mouse of some sort or you can use the PS4 controller touch pad "mouse mode" and click / drag. Though it can be a pain. Maybe there is an easier way but a quick USB mouse solves the issue in 30 seconds.
    (0)
    Last edited by Leigaon; 02-04-2016 at 10:59 PM.

  9. #9
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I managed to figure out how to put a hotbar onto the hud to see it, but can't for the life of me figure out how to add anything to it lol
    (0)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Take your icon and drag it to your bar with the mouse/touchpad.
    (0)

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