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  1. #1
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Why wouldn't it work? I can't see any situation where you would still want to use "disembowel" when the next combo action is "chaos thrust", etc.
    (0)

  2. #2
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Garvey View Post
    Why wouldn't it work? I can't see any situation where you would still want to use "disembowel" when the next combo action is "chaos thrust", etc.
    It differs a lot between classes tho, in terms of how they branch. For many you need to keep the option of resetting to the first skill in the chain if you need to quickly set up for a different finisher than you are currently going for.
    (0)

  3. #3
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Callback View Post
    It differs a lot between classes tho, in terms of how they branch. For many you need to keep the option of resetting to the first skill in the chain if you need to quickly set up for a different finisher than you are currently going for.
    Ok, I've only really played lancer, so I haven't encountered a scenario where I'd want to reset a chain, but it may still be simpler to still use this new approach, along with a reset button for those situations.

    At the very least, it would be nice to just have both styles as a preference option XD
    (0)

  4. #4
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    So what about Ninja who has:

    Spinning Edge > Shadow Fang
    Spinning Edge > Gust Slash > Dancing Edge
    Spinning Edge > Gust Slash > Aeolian Edge

    What is the icon supposed to change to when I have multiple options?

    Unless I've misunderstood your idea.
    (0)

  5. #5
    Player
    Garvey's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Dace Garvey
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Darkstride View Post
    So what about Ninja who has:

    Spinning Edge > Shadow Fang
    Spinning Edge > Gust Slash > Dancing Edge
    Spinning Edge > Gust Slash > Aeolian Edge

    What is the icon supposed to change to when I have multiple options?

    Unless I've misunderstood your idea.
    Good point, after giving it some thought, I'm going to adjust my idea a bit now. You could still simplify it into 2 buttons, one for each option you have at a given moment.

    Initially, the first button is Spinning Edge, and the 2nd button is inactive.

    Once you use Spinning Edge, the first button morphs into Shadow Fang and the 2nd button morphs into Gust Slash.

    If you use Gust Slash, the first button morphs into Dancing Edge, and the 2nd button morphs into Aeolian Edge.

    So your 3 sequences would be

    1 -> 1
    1 -> 2 -> 1
    1 -> 2 -> 2

    instead of

    1 -> 2
    1 -> 3 -> 4
    1 -> 3 -> 5

    And for dragoon it would be the following sequences (starting with either impulse drive or true thrust)

    1 -> 1 -> 1 -> 1
    2 -> 1 -> 1 -> 1

    instead of

    1 -> 2 -> 3 -> 4 or 5
    6 -> 7 -> 8 -> 4 or 5

    The only disadvantage I could see with this is that once you start a sequence, you can't stop it and switch to another one in the middle of it. But I think that could be solved with a simple "reset" hotkey, if that situation ever arose. Honestly though in playing, I've never really wanted to stop a sequence in the middle of it to do a different one, since it seems like a loss to do so.
    (0)
    Last edited by Garvey; 01-31-2016 at 07:18 AM.

  6. #6
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    I think would be possible to do this with a macro, I will try it tomorrow and get back to you.

    If we could macro macro's to the hotbar then this would be simple, unfortunately we can't but I have another method in mind.

    It would actually help with the low standard dps, since they couldn't use the same skill over and over.
    (0)
    Last edited by Genaxx; 01-31-2016 at 05:46 PM.

  7. #7
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,615
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Genaxx View Post
    It think would be possible to do this with a macro, I will try it tomorrow and get back to you.

    If we could macro macro's to the hotbar then this would be simple, unfortunately we can't but I have another method in mind.

    It would actually help with the low standard dps, since they couldn't use the same skill over and over.
    Macros won't queue, though, so it would mess up the flow of chaining your combo abilities. I feel like the result would be less efficient.
    (0)

  8. #8
    Player
    Morbid's Avatar
    Join Date
    Mar 2015
    Posts
    195
    Character
    Rasha'zi Molkoh
    World
    Jenova
    Main Class
    Rogue Lv 60
    Make sure to click that little lock below the hotbar after setting up your skills. To see skills on cooldown I just activated one of the vertical hotbars shrunk it a bit and put those abilities on there so you can see when they refresh. Clean up the UI by also selecting the option to not show inactive slots.
    (0)
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  9. #9
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    I also use an additional hotbar like Morbid but a horizontal one to display all the long CD skills that are on my second bar. Make sure its not set to shared so you can use it for multiple jobs.



    Quote Originally Posted by XiXiQ View Post
    There's also the very annoying "quirk" where when you first pick something from the 2nd bar, it will swap back to the first.
    Could you explain this more? I've never know this to happen. Are you saying that if you use R1 to go to the 2nd bar and then use a skill, it will change back to the first?

    Quote Originally Posted by Darkstride View Post
    Macros won't queue, though, so it would mess up the flow of chaining your combo abilities. I feel like the result would be less efficient.
    They wouldn't need to queue if you could macro macro's to the hotbar. It would work like this;

    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar set "Gust Slash" 1 RAR

    which then changes the same button to this;

    /mlock
    /micon "Shadow Fang"
    /ac "Shadow Fang" <t>
    /crosshotbar set "MACRO NAME" 1 RAR

    But since we cannot set macros to the hotbar like this, I will try another way.

    The other way is to do it like this;

    Hotbar 1
    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar change 2

    Hotbar 2
    /mlock
    /micon "Shadow Fang"
    /ac "Shadow Fang" <t>
    /crosshotbar change 1

    /mlock
    /micon "Gust Slash"
    /ac "Gust Slash" <t>
    /crosshotbar change 3

    Hotbar 3
    /mlock
    /micon "Armor Crush"
    /ac "Armor Crush" <t>
    /crosshotbar change 1

    /mlock
    /micon "Dancing Edge"
    /ac "Dancing Edge" <t>
    /crosshotbar change 1

    /mlock
    /micon "Aeolian Edge"
    /ac "Aeolian Edge" <t>
    /crosshotbar change 1

    Technically it works, but its not very practical, since if you press the next action before the timer is up, it hotbar will change and you will lose your combo. Sadly I dont think its possible to do this right now, however I think its possible with 1 > 2 combo's like below, giving you however many seconds to combo the second action before it switches back to the original.

    /mlock
    /micon "Spinning Edge"
    /ac "Spinning Edge" <t>
    /crosshotbar change 4 <wait.3>
    /crosshotbar change 3
    (1)
    Last edited by Genaxx; 01-31-2016 at 05:50 PM.

  10. #10
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    its been discussed before and it was referred back to why we have macro's, and etc. The argument was then, macro moves dont queue/subjected to delay.

    Dev's are like "But it works!"
    (0)

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