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  1. #22
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Eyervan View Post
    Yeah. I guess it makes sense. However, I do wish they'd cater to diehards rather than people who play for a few months then quit cause they lose interest. Die-hards will spend hundred of dollars/thousands of hours playing your game for years, and casuals will play your game until some new hype game comes out and jump ship. If they really cared about money they'd make more micro-transaction content via mogstation items. Monthy fee's might make you 13-15 bucks per person, but new cosmetics will make you much more and the beauty is, they are optional. I know I've spent like 700+ dollars on Dota2 cosmetics in under a year... <.<
    Money talks -- it is infinitely more profitable to make an accessible, easily consumable game. Your diehard hundreds of dollars and thousands of hours are a drop in the bucket compared to what you can make by opening the game up to all types of players. The "glory days" of hard MMO's from 15 years ago are gone, and will not return because money trumps all.

    Also having a ton of micro-transactions in your game to access full content is widely despised by many players and has been part of the reason this game has been a success on the sub model, by not providing special perks to those who want to pay for them.
    (7)
    Last edited by m3eansean; 01-30-2016 at 09:04 AM.