


Well, that's certainly a possibility, and much more likely (and infinitely more practical).
From many other standpoints it's not the wisest course though. If you just jump to 60 with equipment to match, you won't really know how to play, and be stuck with players who have gone through it all and know what they're doing (or at least should know what they're doing - dummies will be dummies). It's also a lot of story to just gloss over, leaving new players lost. It would also cause some paradoxes, such as the Warrior of Light snapping over the Ul'dahn Revolution arc during the DRK 30-50 line (if they bother to do it) even though that never happened to that Warrior of Light(?).
Additionally, they'd have to make the new MSQ dungeons super-easy to help acclimate newbies. Probably.
The only way I can see something like that happening is if it was narratively-driven. New Warriors of Light being people who refused to give up hope even in the face of devastation and despair is perfect, and having them be survivors of, say, Varis (etc.) using Light of Judgment to devastate Eorzea makes perfect narrative sense.
Last edited by Cilia; 01-31-2016 at 05:57 PM.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

I suspect we'll eventually wind up working along side a more Moderate Legatus against one that goes rogue in a pointedly destructive way ((In the way that it's clear that they themselves are the problem, not Garlemald as a whole.)) Or with pretty much any of them against a Threat so big that morality comes second to mortality.I do hope they don't screw up and actually succeed at making the world a better place. We need a proper Garlean victory along the lines of Shinra defeating one of the Weapons in FF7. I bring this up a lot around these parts, I know, I'm so weary of the WoL securing victory after victory. Having the WoL fail at something and be saved (indirectly, perhaps) by a Garlean construct would be a pretty neat twist. It's a lot less tiresome and more intriguing than Hydaelyn's plot armour and blessing in my opinion.
Well of course they've had victories. The question isn't if they've won, but if, barring speculation, them winning has made anyone's life better. Perhaps if we infiltrate Garlemald, we'll see that they've improved some people's lives. Just probably not in the Ala Mhigo expansion.I mean, technically speaking the Garleans have had a lot of victories. It's just not shown directly. They control a large portion of Hydaelyn, after all. They also managed to deal with Doma when it rebelled - though the specifics evade us.
While I wouldn't mind this, people didn't exactly react well the last time the WoL failed at something and had to be saved by NPCs. I can't count the number of people I heard whining that their character should have carved a path of blood and destruction through Ul'dah instead of running.I do hope they don't screw up and actually succeed at making the world a better place. We need a proper Garlean victory along the lines of Shinra defeating one of the Weapons in FF7. I bring this up a lot around these parts, I know, I'm so weary of the WoL securing victory after victory. Having the WoL fail at something and be saved (indirectly, perhaps) by a Garlean construct would be a pretty neat twist. It's a lot less tiresome and more intriguing than Hydaelyn's plot armour and blessing in my opinion.
They burned the entire country to the ground and killed everyone who didn't escape in the refugee fleet as a warning to the other countries on the continent.



I think that was less the event and more SE giving us cutscene incompetence at every action scene out of our hands. Prior cutescenes were done that conveyed this, so its not like asking for the sun and moon. If we were able to play out events and have a role in our roleplaying game, it would have been received better.While I wouldn't mind this, people didn't exactly react well the last time the WoL failed at something and had to be saved by NPCs. I can't count the number of people I heard whining that their character should have carved a path of blood and destruction through Ul'dah instead of running.

I agree. It wouldve been better if there where some active battle sequences where you do have to defeat a bunch of endlessly spawning guards on the way out. And after x amount of time or x amount of enemies defeated the trial ends where the WoL is again faced with a large number of enemies and either chooses to run or is helped by an ally pointing at a way out.I think that was less the event and more SE giving us cutscene incompetence at every action scene out of our hands. Prior cutescenes were done that conveyed this, so its not like asking for the sun and moon. If we were able to play out events and have a role in our roleplaying game, it would have been received better.
It would certainly satisfy the players desire to beat the snot out of some of those crooked guards.
Some clarification: They didn't say the 2.0 story would be skippable. If I recall correctly, they just said 3.x would be, and that additionally they will try implementing a 'digest mode' so that one can be caught up on the story without doing the quests.


I think it'll be XII style. We'll get to visit Garlicmade and interact with NPCs etc. From there we'll probably join up with a resistance made up of Garlicannes and bring the leaders down from within. I kinda hope that they have a 'break glass' magitek Summon prepared, in case they were ever to become overwhelmed.
So basically how Gaius and the XIVth Legion took down Ala Mihgo's King of Ruin.
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