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  1. #36
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    How about a Gold/Silver/Bronze medal system based on individual contribution - which would affect exp/gil/tomestones rewarded from both drops and the roulette.

    It would take into account Damage Taken, Damage Dealt, Damage Healed
    Therefore, if a healer cannot DPS and must heal more due to people taking extra damage, they are not penalized. However, it would encourage a healer to DPS when there is little healing to do.
    It would encourage DPS to maximize their damage output, as they are generally not healing
    It would encourage tanks to first focus on damage mitigation, and then on damage dealt

    That said, each criteria would be tuned per role. Like taking 20k damage to the tank is not much, but if a DPS takes 20k damage throughout, that is not so great.
    (0)
    Last edited by Kaurie; 01-30-2016 at 09:29 AM.