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  1. #1
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It would only remain a blind system for so long. Someone would inevitably math out what the magic break point would be between a bonus and a punishment, and people would strive to replicate it. In addition, 3.X dungeons can't be undersized, so for law farming, it would still remain a concern.
    I must say that you are very good at finding abuses. Maybe you should design systems. No sarcasm.

    Hmm...What about if the bonus could only be received if the instance was finished with all four players alive? Or if bonus couldn't be received if any party member died more than x times? Basically make it to where eam members dying is disincentivized.

    I still think there's something to be said for the efficiency issue. For any grinded item like tomes, efficiency is king. If it's slower to kill off the DDs than it is to cooperate with them, the behavior will select against itself.
    (0)

  2. #2
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by KaitlanKela View Post
    I must say that you are very good at finding abuses. Maybe you should design systems. No sarcasm.

    Hmm...What about if the bonus could only be received if the instance was finished with all four players alive? Or if bonus couldn't be received if any party member died more than x times? Basically make it to where eam members dying is disincentivized.

    I still think there's something to be said for the efficiency issue. For any grinded item like tomes, efficiency is king. If it's slower to kill off the DDs than it is to cooperate with them, the behavior will select against itself.
    Nah, don't like this. During the Zodiac weapon runs, if you were dead when the boss died, you get no credit. Imagine if you died because the healer was focusing too much on DD'ing, or as a DPS, you lagged and didn't move out the AoE. Then, they healer raised you and you died again after you got up. Or you died, and the healer didn't have enough MP to raise you while the DPS people continued to beat down the boss....
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}