Quote Originally Posted by KaitlanKela View Post
And...second suggestion just got...ignored? Nice.
I didn't ignore your suggestion, I just feels it opens the door far too wide to intentionally sabotage other players who could otherwise be doing great damage, only for a healer to let them die at certain points, because, "I almost have enough tomes for 'x', so with x seconds of Death and res sickness I can guarantee out damaging that/those DD's." Whateverthe tthreshold actually is, a healer would have the tools to surpass it with needless overhealing instead of keeping the party alive.