But didn't you just prove the point? If you have to triple-pull to get the healer to heal, then that should clue you in to the fact that on a normal-size pull, there's plenty of downtime.
I actually think incentivizing DPS to not just let the healers and tanks pick up the slack is a great idea. That way, everyone is doing as much as they can to clear the instance, instead of just saying "ok, the other jobs will cover it, whatever." Have the game engine reward bonus tomes to players who exceed a pre-determined DPS threshold for the instance (which would be different for each job). Don't even need to publicize the numbers or even who got the bonus within the party. Do it all in the background and give a message to just the player after the instance has ended.
Last edited by KaitlanKela; 01-30-2016 at 06:38 AM.
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