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  1. #1
    Player
    Archaell's Avatar
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    Sep 2015
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    Limsa Lominsa
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    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100

    Could the players be rewarded for their performance?

    I know this is a controversial topic, but let's think about it for a second.

    Right now the players are only motivated to clear the content, cutting corners as much as possible, putting the minimal effort their consciousness allows them, just to finish the run and get their loot/tomes.

    We could call it participation awards. Everyone gets one. It seems fair, yet it is not fair for the players who put in more effort and try their best.

    In my opinion there should be reward based motivation for the players to stay focused on the game instead of something else. There are many ways of doing this. It could be either reward based or punishment based. The rewards of course sound better so could there be some rewards awarded based on the performance?

    For example:

    Bonus experience.
    Bonus tomes.
    Bonus gil.
    Bonus chests.
    Bonus loot like minions or bardings.
    Bonus on the rolls.
    Priority in the DF queues etc. etc.

    Basically something worthy of doing your best instead of sleeping through the run.

    We could even add few dungeon objectives here and there to make the dungeons more interesting and more rewarding.

    In my opinion positive motivation is the best motivation.
    (2)

  2. #2
    Player
    Cuervo78's Avatar
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    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    How would you measure the performance of a player?
    (2)

  3. #3
    Player
    Archaell's Avatar
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    Character
    Arch Idealist
    World
    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by Cuervo78 View Post
    How would you measure the performance of a player?
    The game would have to calculate in-game score in some way or another for each role/job separately.

    Things like damage done, effective healing done, damage avoided, enmity generated, deaths, mechanics completed, abilities interrupted, clear times on bosses etc. while considering the item level of course.

    Some fine-tuning would be needed but it would be possible to create algorithms for the performance.
    (1)

  4. #4
    Player
    Laurima's Avatar
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    Jun 2015
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    338
    Character
    Mizu Ka
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Cuervo78 View Post
    How would you measure the performance of a player?
    OP's idea is good but this sooo much

    there's no way to accurately gauge performance in a dungeon.

    even with base template scores from pre forms, so many variables, is the group end game elites who sleep through A4S? or are they new? what about in between, is the group pure duty finder with a new tank? a savage cleared and tested healer and 2 mid core dps who aren't rubbish but far from epic? nice idea but implementing such a thing wouldn't work tbh too much work and impossible essentially to implement accurately so it favours all party compositions
    (0)

  5. #5
    Player
    Archaell's Avatar
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    Arch Idealist
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    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by Laurima View Post
    ...
    It shouldn't matter if you are a savage raider or a newbie. The item level should increase the score requirements tho.

    The performance of the whole group should make only a portion of the final score. So even if the person A reaches only the reward level 1, the person B should be able to reach reward level 3 etc. It might be slightly harder, but the possibility should exist and be more related to the individual instead of the group.
    (0)

  6. #6
    Player
    Ciri_Wolf's Avatar
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    Jan 2016
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    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Nice. Then we can get even more players to rage and people to quit this game. Love it.

    In all seriousness, though, only if the other players can't see your stats. And even then, there's no way to implement this system without failing.
    (0)

  7. #7
    Player
    Archaell's Avatar
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    Arch Idealist
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    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by Ciri_Wolf View Post
    Nice. Then we can get even more players to rage and people to quit this game. Love it.

    In all seriousness, though, only if the other players can't see your stats. And even then, there's no way to implement this system without failing.
    I don't see any reason why should others see the stats as long as the rewards are good enough for the effort. It would be challenging at first, but I believe our devs would eventually fix the issues.
    (0)

  8. #8
    Player
    wicked-one's Avatar
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    Aug 2013
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    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I don´t get it - this is in place already.

    The more you mess up, the higher your loot roll is at the end.

    Case study done in about 40 Alex normal runs :P
    (2)

  9. #9
    Player
    Ciri_Wolf's Avatar
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    Jan 2016
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    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Archaell View Post
    I don't see any reason why should others see the stats as long as the rewards are good enough for the effort. It would be challenging at first, but I believe our devs would eventually fix the issues.
    Not just that. They'd also have to take every single dungeon, class, and gear into account. That's insanely hard to do well. That would definitely punish classes that couldn't reach the same numbers. No more PLD or BRD
    (0)

  10. #10
    Player
    Archaell's Avatar
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    Arch Idealist
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    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by Ciri_Wolf View Post
    Not just that. They'd also have to take every single dungeon, class, and gear into account. That's insanely hard to do well. That would definitely punish classes that couldn't reach the same numbers. No more PLD or BRD
    That's why I said:

    Quote Originally Posted by Archaell View Post
    The game would have to calculate in-game score in some way or another for each role/job separately.
    I am not saying it would not require certain amount of work, it definitely would. But it would help players to be more motivated to improve their performance.

    Also I call it a bonus, because it should be a bonus. Something extra for each single player individually. Right now we have only the group rewards, which creates issues of its own.
    (0)

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