Just wondering if anyone else is curious why our intelligence stat is roughly the same as our strength stat? This is making me really interested in seeing what the class skill adjustments are going to be in 1.20
Just wondering if anyone else is curious why our intelligence stat is roughly the same as our strength stat? This is making me really interested in seeing what the class skill adjustments are going to be in 1.20
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Go go Fire?
Maybe our MP skills like Seismic Shock II and Aura Pulse are affected by INT rather than STR? I haven't really used either since the patch to notice a difference. Or maybe like you suggested, it's something related for 1.20.
Good question... This clears nothing up though.
From the mouth of SE
Strength (STR)
Increases damage dealt by physical attacks
Increases damage prevented when blocking attacks with a shield
Vitality (VIT)
Reduces damage taken from physical attacks
Increases maximum HP
Dexterity (DEX)
Increases accuracy of physical attacks
Increases chances of evading physical attacks
Increases critical hit rate of physical attacks and resulting damage
Increases parry rate for certain weapons
Intelligence (INT)
Increases damage dealt by magic attacks
Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Piety (PIE)
Reduces chances of your magic attacks being resisted
Increases your chance of resisting magic attacks of others
Elements
Increases damage dealt by attacks of that element
Reduces damage taken from attacks of the opposing element
Also got to wonder for Puglist why they have materia for elemental damage +
Maybe related to INT
just out of curiosity, when did they post this info? Thinking along the lines of whether it's an old abandoned route or something which might still be held valid, since some changes like PIE and MIND have occured.
Anyway, I think it's fairly safe to say that the battle system is starting to get stable enough to start experimenting about effects of stats and such. I was wondering about the weapon materia as well, since there are no other apparent connections to elemental damage
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