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  1. #1
    Player
    KaiBB's Avatar
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    Dec 2015
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    Gridania
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    Character
    Kai Matsumiya
    World
    Exodus
    Main Class
    Dark Knight Lv 60

    Suggestion: Future Content for the Anima Weapon

    Hey guys! Sorry this post won\\'t be too fleshed out, since I\\'m writing on a phone, but it\\'s a relatively simple idea.

    After seeing all the grinding in relics, both past and present, and now that I\\'m seeing many unskilled and/or under-geared players obtaining their Anima weapons, I had an idea.

    Basically, I\\'d like to see challenging solo content in the future progression of the Anima weapon.
    Just to expand a bit, I specifically say solo content because their is a very real wall for skilled players that is finding an equally skilled group. For players who are too busy to commit to common hours for raiding, finding a static to suit their needs becomes nearly impossible. As such, challenging solo content would allow progress for solo players, while still making the rewards of completing an Anima weapon exclusive to skilled players.

    If anyone has any thoughts/comments, or would like to elaborate, please don\\'t hesitate to do so!
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  2. #2
    Player
    KaiBB's Avatar
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    Dec 2015
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    Gridania
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    Kai Matsumiya
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    Exodus
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    Dark Knight Lv 60
    Please excuse the "\\" added before apostrophes... The site's text editor did that.
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  3. #3
    Player
    Ashelia_Ferron's Avatar
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    Jun 2015
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    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Then you don't seem to understand the purpose of relic weapons.

    Raid weapons are for the "skilled" players.

    Relic weapons are DESIGNED to be easily obtainable by ANYONE. It is not supposed to be challenging, only time consuming.
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  4. #4
    Player
    KaiBB's Avatar
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    Gridania
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    Kai Matsumiya
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    Exodus
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    Dark Knight Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    Then you don't seem to understand the purpose of relic weapons.

    Raid weapons are for the "skilled" players.

    Relic weapons are DESIGNED to be easily obtainable by ANYONE. It is not supposed to be challenging, only time consuming.
    I understand that, but in the same breath, just spending time practicing your job makes you better at it. So if you ask me, it can still be a time grind to some.
    In addition, it sort of solves the issue of the relic being so much easier to obtain than its raid equivalent.
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  5. #5
    Player
    Caitlinzulu's Avatar
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    Jul 2015
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    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    According to SE the anima relic isnt meant for skilled players. It's just for people with a lot of time and patience to grind it out.
    Relic has never been about skill level. The only somewhat hard part of the zodiac relic was titan hm. Everything else was kind of a walk in the park.
    And adding "chalenging" solo content would just delay the relic for a lot of people till they outgear the fight.

    Please SE never even consider doing this.

    Skilled players already have EX primal and alex savage weapons to go for.
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  6. #6
    Player
    Ashelia_Ferron's Avatar
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    Character
    Ashelia Ferron
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    Siren
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    Paladin Lv 70
    Quote Originally Posted by KaiBB View Post
    I understand that, but in the same breath, just spending time practicing your job makes you better at it. So if you ask me, it can still be a time grind to some.
    In addition, it sort of solves the issue of the relic being so much easier to obtain than its raid equivalent.
    There is no issue of it being easier than the raid weapon. It's supposed to be.

    The relic weapon grind is literally JUST a time sink. It's not meant to be some mark of skill or anything. It is only there to take up your time and give you a decent weapon in return.
    (0)

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