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  1. #1
    Player
    Starbirth's Avatar
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    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60

    PLD AoE Idea: Light Burn

    Replace Enhanced Flash with Light Burn. Light Burn Adds a weak dot for 10 potency but can stack up to 4 times and lasts for a total of 15 seconds. Total at 4 stacks = 40 pot.

    So why do this? Because it would address a lot of the problems and complaints with PLD. Right now the most desired type of skill for PLD is some kind of AoE damage, yet PLD should still retain some unique identity that makes it different from WAR and DRK. This idea would hold true to that.
    (3)

  2. #2
    Player
    PirateCat's Avatar
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    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Would this behave like other stacking effects, where adding a stack resets the timer? I'm guessing it would, since it would take a reworking of how it handles effects like that otherwise.
    If it does, then that means the optimal rotation would be to use Flash right as the stacks are about to fall off, effectively giving you a 160-200 AOE potency attack (depending on timing since you'd have to clip the duration) every 15 seconds. That's a bit stronger than Circle of Scorn but costs a GCD and requires you to work at it to make it optimal. Seems... decently balanced, actually.
    (2)

  3. #3
    Player
    Awful's Avatar
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    Jul 2015
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    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I don't think this would really alleviate plds aoe tanking weakness, yes it helps but 10 potency with a ramp up? It has nothing on Drks who have 100 aoe potency ability with salted earth 75 potency ~21 seconds, also added in with Dark Passenger AND has a blind, then you have wars with overpower for 120 potency with full stacks with steel cyclone for 200 potency + vengeance with blood bath as well.

    I know it's been beaten with a dead horse but paladins do need tweaking in the AoE department a recent thread talked about an ability from 1.0 (War Drum) that does AoE dmg with huge threat gains that would be something that should be added as it works. Paladin lacks because it only has 2 aoe abilities whereas Drks and warriors have multiple with added dmg that they bring.

    Edit: Forgot to add in Abyssal Drain that is 120 potency + heals you for 100% of the dmg dealt which adds even more emnity with the healing threat.
    Re:Edit: Forgot to say tank self healing does not :x derp
    (0)
    Last edited by Awful; 01-29-2016 at 09:13 AM.

  4. #4
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Awful View Post
    I don't think this would really alleviate plds aoe tanking weakness, yes it helps but 10 potency with a ramp up? It has nothing on Drks who have 100 aoe potency ability with salted earth 75 potency ~21 seconds, also added in with Dark Passenger AND has a blind, then you have wars with overpower for 120 potency with full stacks with steel cyclone for 200 potency + vengeance with blood bath as well.

    I know it's been beaten with a dead horse but paladins do need tweaking in the AoE department a recent thread talked about an ability from 1.0 (War Drum) that does AoE dmg with huge threat gains that would be something that should be added as it works. Paladin lacks because it only has 2 aoe abilities whereas Drks and warriors have multiple with added dmg that they bring.

    Edit: Forgot to add in Abyssal Drain that is 120 potency + heals you for 100% of the dmg dealt which adds even more emnity with the healing threat.
    Actually it would because Flash does absolutely no damage and I would rather have this than some potency pasted onto flash or any other PLD skill. I just really want this mechanic for PLDs since it would make it more interesting so if the potency bothers you then turn it up to 20 per stack even though I think that's too much given how much enmity flash generates in the first place.

    Also I was under the impression tank self heals outside of curative magic generate zero healing enmity?

    The goal behind this idea is to not really change the way PLDs AoE tank while increasing their dmg and threat a bit until 4.0.
    (0)
    Last edited by Starbirth; 01-29-2016 at 09:15 AM.

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Starbirth View Post
    Actually it would because Flash does absolutely no damage and I would rather have this than some potency pasted onto flash or any other PLD skill. I just really want this mechanic for PLDs since it would make it more interesting so if the potency bothers you then turn it up to 20 per stack even though I think that's too much given how much enmity flash generates in the first place.

    Also I was under the impression tank self heals outside of curative magic generate zero healing enmity?
    My bad derp forgot it's 20 emnity for activating a skill no extra threat for self healing lol, 40 potency though it would be good for main tanking as you main tank you keep the debuff going. However 40 potency isn't really much compared to all the other options the other tanks get plds would still get steam rolled in the AoE threat department. The flash DoT would help but it's still not enough compared to the other tanks. 20 potency might work a bit more but you know how SE is with their balancing, I like your idea as I used to be a pld tank and I was always mad about their AoE.

    Would it work something like this http://wowwiki.wikia.com/wiki/Seal_of_Vengeance? If so 5 stacks at 20 potency would make it on par with Unleash and Overpower.
    (0)
    Last edited by Awful; 01-29-2016 at 09:23 AM.

  6. #6
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Awful View Post
    Would it work something like this http://wowwiki.wikia.com/wiki/Seal_of_Vengeance? If so 5 stacks at 20 potency would make it on par with Unleash and Overpower.
    Yes but this trait would be AoE and flashes after the 5th would only reset the timer on the stacks.
    (0)

  7. #7
    Player
    Awful's Avatar
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    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Starbirth View Post
    Yes but this trait would be AoE and flashes after the 5th would only reset the timer on the stacks.
    Exactly, it'd be like WoWs Seal of Vengeance stacking but after 5 Flashes the 6th one would reset it it'd be a great trait to have.
    (0)

  8. #8
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Every time I see these threads, I just question: Why did Paladin not get Shock or Vengeance? Regardless of its name, it's highly iconic and easily the single most powerful ability in a Paladin's repertoire throughout the series, so to see it missing is... strange.
    (1)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  9. #9
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I'd rather see Flash extend the duration of the CoS DoT by 6/3 seconds, and spread the GB DoT to two additional enemies in the vicinity. If you couple that with a general enmity boost, and roll block before Crit, you'd solve a lot of PLD problems:
    • Enmity - by boosting damage output as well as boosting enmity by itself, you'd see PLD suddenly able to compete with the other tanks for hate generation. They'd need to make this a level 51 talent, so as to not skew the balance of 2.0-2.5 content.
    • DPS - spreading DoTs and extending CoS will automatically boost our damage output, especially against multiple enemies (which is where PLD's passive mitigation mechanics excel). It wouldn't put us on a level with DRK or WAR for ST MT DPS, but we'd be a good bit closer.
    • TP Management - to maximize DPS, PLDs would need to be hitting Flash more frequently. If it's still on the GCD, then we will suddenly stop running out of TP, because we won't be spending as much of it, and would be interrupting our TP spending to spend MP on Flash, which would then allow 60 extra TP to regenerate.

    FFXIV Paladins aren't WoW Paladins, neither in lore nor in mechanics, so I don't think something like the Paladin seals would fit here.
    (1)
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  10. #10
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by MiniPrinny View Post
    Every time I see these threads, I just question: Why did Paladin not get Shock or Vengeance? Regardless of its name, it's highly iconic and easily the single most powerful ability in a Paladin's repertoire throughout the series, so to see it missing is... strange.
    Because Vengeance is more iconic for Warrior so they gave it to Warrior.

    As for the idea. It sounds cool in theory. But honestly I'd rather see Paladin have a physical AoE and not a magical one.
    (0)

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