

Killing stuff in the open world gives so little experience that you won't even notice a difference by the time you get to 50+, though.To the original poster: yes, I wish every MMO would include a toggle to disable XP gains as there are numerous reasons to want this (I, for example, would have liked to have been able to spend more time gathering my own hunted crafting drops without out-leveling friends I play with daily). Some MMOs provide this feature, but unfortunately most don't.
That is definitely not the case for earlier levels where gil is scarce and gathering your own items is more appealing that buying them off the marketboard, and an XP toggle wouldn't just be for level 50+ characters.
I can't even agree with your comment at level 50+, as I did try to gather materials from monsters in Coerthas Western Highlands during my early 50's, and considering the poor drop rates it didn't take long at all for all that XP to start adding up as noticeable difference in progress between myself and the friends I was trying to level with. In the end I had to just stop and rely on retainer ventures for my materials just to avoid the XP gains.
An XP toggle is a good feature for those who want it, and for those that don't ever see a need to use it they're certainly free to never touch it. Everyone wins.
Last edited by Gyson; 01-30-2016 at 04:10 AM.
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