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Thread: XP disable

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  1. #1
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    To the original poster: yes, I wish every MMO would include a toggle to disable XP gains as there are numerous reasons to want this (I, for example, would have liked to have been able to spend more time gathering my own hunted crafting drops without out-leveling friends I play with daily). Some MMOs provide this feature, but unfortunately most don't.

    Quote Originally Posted by Ashkendor View Post
    You'll be glad for that bonus XP by the time you get to 54-55 or so because there's long stretches where you are unable to continue in the MSQ without leveling up and your most reliable source of XP comes from some truly annoying side quests and FATEs.
    That's not necessarily the case. It really depends on how quickly you try and race to level 60. Spend two weeks or more doing it and you won't have any problems with content gaps and experience because (between rest XP and the daily clan mark tasks you're assigned every day) you'll be swimming in XP (and clan marks, which you'll want a good stock of anyway). I reached level 60 in Heavensward only doing each dungeon the one required time, and to this day still have a plethora of quests in Heavensward zones untouched.
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    Last edited by Gyson; 01-30-2016 at 02:05 AM.

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gyson View Post
    To the original poster: yes, I wish every MMO would include a toggle to disable XP gains as there are numerous reasons to want this (I, for example, would have liked to have been able to spend more time gathering my own hunted crafting drops without out-leveling friends I play with daily). Some MMOs provide this feature, but unfortunately most don't.
    Killing stuff in the open world gives so little experience that you won't even notice a difference by the time you get to 50+, though.
    (0)

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Killing stuff in the open world gives so little experience that you won't even notice a difference by the time you get to 50+, though.
    That is definitely not the case for earlier levels where gil is scarce and gathering your own items is more appealing that buying them off the marketboard, and an XP toggle wouldn't just be for level 50+ characters.

    I can't even agree with your comment at level 50+, as I did try to gather materials from monsters in Coerthas Western Highlands during my early 50's, and considering the poor drop rates it didn't take long at all for all that XP to start adding up as noticeable difference in progress between myself and the friends I was trying to level with. In the end I had to just stop and rely on retainer ventures for my materials just to avoid the XP gains.

    An XP toggle is a good feature for those who want it, and for those that don't ever see a need to use it they're certainly free to never touch it. Everyone wins.
    (1)
    Last edited by Gyson; 01-30-2016 at 04:10 AM.