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  1. #1
    Player
    Eyervan's Avatar
    Join Date
    Dec 2011
    Posts
    14
    Character
    Eyervan Elsci
    World
    Brynhildr
    Main Class
    Dragoon Lv 60

    I wish everything was harder and there was capped level content.

    The game should have an exponential difficulty. Ramping up every dungeon. By level 40-45 I want to be failing dungeons because it requires skill. Not just breeze by them because I can dodge two easy mechanics etc. Implement Merit Points. Make my level 60 quests and dungeons have an actual point to them. Not just some thing to get bad gear, and some tomes... Please. Merit Points. Have 1 Merit Point cost 1million EXP. Give us just that please.
    (4)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I wish they removed levels from the game.

    Who needs em? Just start everyone at max level and remove levels. This game has a story that already makes you do it to unlock dungeons and get gear, no need to have levels.
    (0)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Unless the rewards are worth it, no one is going to bother bashing their heads in the wall.
    (12)

  4. #4
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,685
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Unless the rewards are worth it, no one is going to bother bashing their heads in the wall.
    Or: Gordias Savage.

    In all seriousness, the game does need to be just a bit more difficult, but the ease we see now is mostly because we're all grossly overgeared. I remember harrowing fights against that there dude in the Fractal Continuum, uhh... what's his name... Phantom Ray, because we weren't overgeared and so DPS wasn't high enough to down him at 1-2 damage up stacks. I've also utterly failed in some low-level dungeons, like Aurum Vale, because the healer wasn't in level-appropriate equipment and couldn't heal though the first freakin' boss. The only thing that was really disappointing, difficulty-wise, in 3.0 was the Knights of the Round fight (of all things!).

    ... XIV might not be balls-hard like old-school MMOs were, but difficulty is there for people who want it.
    (9)
    Trpimir Ratyasch's Way Status (7.2 - End)
    [ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  5. #5
    Player
    Eyervan's Avatar
    Join Date
    Dec 2011
    Posts
    14
    Character
    Eyervan Elsci
    World
    Brynhildr
    Main Class
    Dragoon Lv 60
    I think there's still value in leveling up out of principle, but there's no reason it should be as easy as it is. Starting out at max level would be bogus in my opinion. It would only introduce more problems with people not understanding how to play their jobs. But to go along with what you're saying. The whole game fees like a massive tutorial up until the final mission of Heavensward.
    (2)

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I, too, wish that my random groups would be utterly decimated on a more frequent occasion due to the uncontrollable factor of having a single moron in the group. Then we would be forced to kick that moron to progress, and instead of having more "I want hard game" threads, we'd have more "remove vote kick, my feelings were hurt" threads.

    Give me a game where random players don't afk to text chat their social linkshells every pull, first. THEN we can start talking about a more difficult game.
    (3)

  7. #7
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Can always queue for Friday Night Wolves' Den matches. You only have to wait 10-20 minutes and we'll punch your face in for free.
    (9)

  8. #8
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,133
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I am for more ilevel downsyncing in dungeons, so low DPS and certain mechanics can't be outmaneuvered anymore by overgearing it.
    (5)

  9. #9
    Player
    Eyervan's Avatar
    Join Date
    Dec 2011
    Posts
    14
    Character
    Eyervan Elsci
    World
    Brynhildr
    Main Class
    Dragoon Lv 60
    @Cilia

    I wish endgame difficulty was more midgame. Making midgame harder from the get go would have giving more of a sense of accomplishment.

    I just think back to my FFXI 75 cap lifestyle and the sense of accomplishment I had for doing literally everything I had to do. Even mid-level stuff was hard/took time to do. The sense of accomplishment was real. Getting AF (artifact gear) was a relatively epic accomplishment and quite a glamour, but it felt better. FFXIV is like having your parent hold your hand through every step making it easy for you. And don't get me wrong. I still love it and have fun doing it, I just don't feel the challenge, nor do I see the general audience of players have a higher skill level like they did in FFXI. Lv60 ppl who haven't a clue what they're doing is common. Which is totally messed up cause by then you should know what you're doing. Even I'm relatively new with 2 lvl 60's and shouldn't really judge much, but oh man. Game needs to be harder overall.
    (2)

  10. #10
    Player
    Eyervan's Avatar
    Join Date
    Dec 2011
    Posts
    14
    Character
    Eyervan Elsci
    World
    Brynhildr
    Main Class
    Dragoon Lv 60
    Another note. I took me about 8 month of grinding to reach my first capped level job in FFXI. A serious time sink and effort of straight up hard work. I felt so baller once I got there. So much pride. I got to 60 in under a month casually playing FFXIV. Someone can easily cap literally every job, DoL, DoH in under a year. What... the... f*ck is that... Zero pride in my two level 60s.
    (0)

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