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  1. #1
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    The reason people feel inclined to just rush through dungeons is because they don't offer anything of worth beyond tomes. On top of that, the dungeons themselves tend to not be challenging, or on release end up being at a level where the majority of players doing them are already overgeared for it. The trash mobs themselves don't really pose a great challenge or really force players to approach them differently. Group them up, AOE them down, done. Rinse and repeat.

    As for the Primals, I believe both are canon. Extremes are what the Primals become when you use more crystals to summon them (plus a sacrifice of the person summoning it, I believe). Or alternatively you could say the Extremes are how the Primals really are but for the purposes of DF they have to make the fights easier, hence nerf the level of their damage/skills in the MSQ.
    (3)

  2. #2
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by FeliAiko View Post
    The reason people feel inclined to just rush through dungeons is because they don't offer anything of worth beyond tomes.
    This pretty much. You're really there for the tomes, not anything in the dungeon, save the first week or two they are out and maybe you want a glamour piece. It's a problem I have with the game, as opposed to something like PSO where I put thousands of hours into even fewer areas because there were lots of difficult to obtain things to be had in each instance and it was exciting that a rare monster or rare part or weapon with stats better than you had would drop. You wanted to be in the instance, as opposed to here where you want to be done asap, and I think that contributes a lot to DPS races, player arguments, rushing, impatience with newer players, boredom. If they address anything going forward as far as core design concepts in the game, I hope this is one.

    Really, running dungeons in this game is best with friends. For me that's where the fun comes in.
    (0)
    Last edited by AeraLure; 01-29-2016 at 05:10 AM.