Quote Originally Posted by Defias View Post
Random Query
That's bugging the crap out of me; can you change to title to inquiry?
On topic, SE can take page out of it's single player games. The XIII series perfectly balanced 6 jobs and made it so that you can pretty much play however you want in the trash fights, but required you to carefully decide what you wanted to bring to boss fights. Of course they only allowed 3 jobs out of 6 at a time so you had to use some strategy as to when you want to use what. I think they can take the same idea and roll the 6 roles (Commando, Ravanger, Synergest, Sabateur, Medic, and Sentinel) into this type of game, where you can pretty much choose what you want based on the strategy. Of course, there were paradigms that had special bonuses, like tortoise (triple sentinel) or tri-disater (triple ravager) that encouraged you to stack jobs sometimes to implement a strategy, but as long as every job can completely fulfill 2 roles, then I think the idea can work in this game.

In short: Trinity per se, not really. But 6 roles (or I guess it's really 3 if you stack Commando and Ravager as offensive, Medic and Sentinel as Defensive, and Synergist and Sabateur as tactical) would work more clean in a game with 13 jobs.