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  1. #41
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Honestly, I like it exactly the way it is: A blurry trinity that allows you freedom to think outside the box of you "role".

    It allows for freedom of gameplay. It diversifies the playerbase. It gives jobs low skill floors for more casual players but high skill ceilings for the more driven.

    I really think "trinity" or "self-sufficient" is a false dichotomy. Why not both? Each is self-sufficient in solo play but in cooperative play each brings skills to the group that diversify them and they fulfill different functions organically. Oh wait, that's basically what we have.'

    Everyone complains a lot about people who don't play how they like, but really how often does it happen in practice? I've never once encountered someone who tried to kick me because they didn't like my heals. Or back when I didn't know better and stacked full vit as a tank? Still no issues at all. It's working. It's fun 99% of the time. It's fine.
    (0)

  2. #42
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Defias View Post
    To begin the conversation...I'll list pros to changing to a system of self-sufficiency.
    Pros:
    - Combat becomes completely reliant on player skill & strategy.
    - Everyone can be the class they desire. A true end to: "___ job should be ___ role."
    - No longer will folks debate on ___ role needing to do ___. (Ex: Healers must do dmg in addition to healing. Tanks must do ___.) As Damage mitigation, damage dealing, & Healing will be more or less each player's responsibility and not 1 roles.
    I think you just defined a game in the First Person Shooter genre. There are plenty of those on the market. Many have RPG bits-and-pieces to them, and of course, cooperative modes to encourage people to play together.
    (0)

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