Uh, Yoshida himself said a lot of calculations and algorithms in FFXIV were overly complex. So if anything, you should be saying SE is making out their game to be more complicated than it is, since you know their code better than they do apparently.
Btw:
March 2011 InterviewOn the topic of monster attribute changes and possibly player attribute changes, can you go more into detail on this? A lot of players feel everything is still a bit out of whack when it comes to the current attributes like dex barely affecting Accuracy or Shell barely reducing an Imps Blizzard damage.
Our Lead Battle Director, Matsui-san, is currently undergoing--they're basically going to change the equations for how stuff is calculated, all of these attributes. As they balance each of the classes with the new balance system, they're going to go through and check each action. And then see how that needs to be adjusted, and reassign each attribute as they go along.
Since it's going to be such a huge undertaking, it's going to happen in steps--it's not all going to change in the next patch, but over the next few patches we hope to change it. But we want to reassess everything, so it's not like we're going to be looking at one broken thing, we're going to be changing pretty much everything.
One of the reasons that you have some of the things not affecting something at all--like Shell not working on a lot of spells--is because right now a lot of the calculations for that stuff is too complex. Because it's so complex, it's difficult to balance. They want to make it simpler, not just so the players know what's going on--having to have some super program going on in the background to understand the calculations--but also so when the devs do balancing, it's easier for them to balance.
So no, it's not making it out to be "overcomplicated", because in order to properly scale attributes in games it does require an algorithm, which is nothing more than math, versus just setting a set value which no one can argue isn't much easier to balance than having to make sure something is balanced in almost every instance at every level.
Aside Materia, this is exactly it. Remember, this is a game going under an overhaul and still pretty much in development.The entire system feels like we only have a small fraction of items that should be there.