when someone quotes you and says your being whiney gets 100 likes, you know you need to get over it.



when someone quotes you and says your being whiney gets 100 likes, you know you need to get over it.

When that person has engaged in a real discussion in this thread since then, you need to get over it.
What a stupid argument for trying to stop people from talking about an issue.



no it just proves a point, its very clear the popular opinion is fine with how it is. They already went through all of the changes to make it how it is now, and i can almost garuntee that it wont suddenly go back because a small portion of people want it that way.
Also they already mentioned they will add in some optimal gear for looks also (and you have the dated stuff in there still)
Can you elaborate more on the situations in which you would wear gear outside the favored classes? I'm trying to understand if it's something you'd do intentionally or unintentionally.
For example...
Intentionally: For RP purposes, since you wouldn't receive any worthwhile bonuses.
Unintentionally: You're gathering materials on your low level DoL class, and switch to a higher level DoW/DoM class to clear the area around a node.
Anything more extreme, where the current system is more than just inconvenient, is what I'm trying to think of. Like something in a group setting.

I just think they need to add some more pre-10 crafting gear to wear.


I love it when people try to show their opinions as facts.
I didn't mind the Optimal system. But it really was a change up from pretty much every other MMO that I've played. Most of the MMO's that come to mind have level requirements to wear gear. That's just how it is.
The Optimal system was pretty cool when stats didn't matter because I could use the same gear for 30 levels and it didn't really matter. Now there is a massive emphasis on the gear you wear and it really effects the gameplay. It makes crafters more valuable, in turn making gathers more valuable, which inturn makes buying armor and materia farming more valuable.
I agree that there are some inconveniences to the current system, but this is a result of being able to change class to anything you want. Where as other games you are locked into one specific role. Since I can be 12 classes on the same character I have to carry around more gear. At least they thought this through a little bit and gave up 100 more slots of inventory on our characters and made dark matter.
I don't think the Optimal or Required Level system ruins my gameplay, but if I had to choose between one. I would choose Required Level because it's familiar, forces people to upgrade gear, stimulates economy, and that's all I can think of lol.

I think a lot of the appeal is that it was different. Case in point:
The familiarity of a system in which you can only have one class for your character is not a point in its favour, because there are many benefits to the current system - variety and player choice being the most important, in my opinion. And that's exactly what I'm in favour of for all gear.
As for forcing people to upgrade gear and stimulating the economy, I'd refer to the previous part of your post:
The fact that gear makes a big difference is what will make people get new gear - they don't have to be "forced" in such a literal sense. I don't think the optimal system was to blame for people not getting new gear - the fact that upgrading didn't matter was. Since that has been corrected, I don't see the need for requirements.
I think a lot of the appeal is that it was different. Case in point:
The familiarity of a system in which you can only have one class for your character is not a point in its favour, because there are many benefits to the current system - variety and player choice being the most important, in my opinion. And that's exactly what I'm in favour of for all gear.
As for forcing people to upgrade gear and stimulating the economy, I'd refer to the previous part of your post:
The fact that gear makes a big difference is what will make people get new gear - they don't have to be "forced" in such a literal sense. I don't think the optimal system was to blame for people not getting new gear - the fact that upgrading didn't matter was. Since that has been corrected, I don't see the need for requirements.
(Hmmm.) I don't mind either way to be honest. I'll use whatever system they put in the game, well because I have to lol. I think once they fully implement the new system it will be much more forgiving in its ability to allow people to choose. They will be adding more recipes and Yoshi said something about (24 or 32) different colors for all the armor, IIRC.
Isn't the whole optimal gear thing being argued by people who like to "look pretty" and want there characters to appear a certain way?
Maybe I'm misunderstanding this but why wouldn't you want your character to have the best gear available to them and use that? Granted that I really don't want to look like a giant red tomato on my gladiator (cobalt red stuff) but it's the best gear so I'm going to use it.
If using Optimal gear, on the wrong class or level makes the stats worse than anything you could wear, then what's the point of using it?
Not trying to argue, just want some clarification... maybe I'm not understanding the discussion.
This is what I'm trying to understand too. I get the point that having the choice to do it is desired, but why would you want to? Beyond RP, beyond odd class-switching for quick synths or whatever...
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