Quote Originally Posted by Jennestia View Post
I'll show it again:



It was already stated things were needlessly complex in terms of calculations, which means making things simpler, would make it easier to balance.

That's not at all hard to understand.

Kind of like you ignored what yoshida stated?
The devs say a lot of things. And yes, they said everything was needlessly complicated.

However, why you think an Optimal Rank System needs to be "overly complicated" is beyond me. It's a huge stretch to go from the devs saying something to then assuming it must be true about everything in the game.

Just using your common sense, it should be pretty apparent that an optimal rank and favoured class system for gear can be simplified to the point of being easy to balance. A restrictive system is merely "the easiest" thing to balance, and you are therefore saying that the dev team are lazy if you think this is all they are competent enough to implement.

And do you honestly believe everything Yoshi states? The developers are often stating specious and dubious claims about certain things, and it pays to be a bit sceptical or cynnical about such statements, especially as it pertains to the Optimal and favoured class system.

I mean, haven't we already explained how simple it can be? It needn't take a Fourier Analysis or Complex Lapacian or whatever to scale down stats according to rank and class. It needn't be that complex.

So I don't know why you (and Yoshi apparently) are arguing that it need be.

It needn't be!

Also, materia just imbalances EVERYTHING anyway, so even if the Optimal rank and Favoured Class system was imbalanced (which it wouldn't be if SE put their skilled mathmeticians to work), then it wouldn't matter compared to the Materia System. Next to the imbalance caused by the materia system, the optimal rank system would look balanced by comparison.