Or, current option, no algorithm and just straight-up play your game.It doesn't have to be complicated.
More than three levels below, you receive 0 stat benefit from the item.
3 levels below: 25% stat benefit.
2 levels below: 50% stat benefit.
1 level below: 75% stat benefit.
At level and above: 100% stat benefit.
If an item doesn't favor your class, there's an additional 25% penalty added on top of the above. I can't imagine this would be that hard to implement, and it shouldn't mess up balance. If the itemization is done right, At three levels below you're better off wearing another item, while at one level below the new item is better.
Do you realize that optimal rank/class gear still exists? Do you realize that a similar algorithm is exactly what optimal rank/class gear already did and currently does? The only difference is that the game now tells you how much the attack/defense is lowered.
I can wear optimal rank-39 steel armor right now, but due to the level difference, it would actually be worse than what I have on now. The stat-dropping algorithm is alive and well in the game.
Yep, they're just trying to move us to Materia slotted gear, which can't be done on older gear (which is where the majority of the optimal gear lie) which is why they mentioned balancing, since they'd have to rebalance pretty much everything with the inclusion of Materia which would also have to be balance on optimal gear.Do you realize that optimal rank/class gear still exists? Do you realize that a similar algorithm is exactly what optimal rank/class gear already did and currently does? The only difference is that the game now tells you how much the attack/defense is lowered.
I can wear optimal rank-39 steel armor right now, but due to the level difference, it would actually be worse than what I have on now. The stat-dropping algorithm is alive and well in the game.
The thing is, it's just much easier to balance a set value and add to it (materia for example) than it is to augment scaling gear, which is why other MMOs haven't really done it in mass and used what works in terms of gear systems, not because they didn't think of doing something new, but because it's actually a lot of hassle to get proper balance on it, even though Unreal and Havok can do it 'out of the box', but for MMOs it's always a finicky beast.
Do you realize that my post before what you just quoted says that there's still the dated gear out there? Wear that. Stop QQing.Do you realize that optimal rank/class gear still exists? Do you realize that a similar algorithm is exactly what optimal rank/class gear already did and currently does? The only difference is that the game now tells you how much the attack/defense is lowered.
I can wear optimal rank-39 steel armor right now, but due to the level difference, it would actually be worse than what I have on now. The stat-dropping algorithm is alive and well in the game.
BTW, get with the times. It's level, not rank. ALSO, the gear doesn't tell you how it's affected by using it below the optimal level/favored class. It tells you the difference between what you're wearing now and that piece you want to wear.
Dated gear that will literally vanish from the game after SE finishes their crafting overhauls and lacks materia slots? Wear that dated gear?And the steel armor I'm talking about is not dated, it is new recipe armor. And stop telling people not to complain about unnessecary changes that they do not agree with. That's one of the things that forums are for.Do you realize that my post before what you just quoted says that there's still the dated gear out there? Wear that. Stop QQing.
BTW, get with the times. It's level, not rank. ALSO, the gear doesn't tell you how it's affected by using it below the optimal level/favored class. It tells you the difference between what you're wearing now and that piece you want to wear.
Rank, level, age, it means the same damn thing; get over my word choice there. And not-in-your-inventory gear already tells you the stat difference between it and what you have equipped, so it can be adjusted to show the stat decrease from not being optimal, too. Just like how SE added the decreases to equipped gear descriptions.
SE already added NPCs that explain what Optimal means, anyway, getting rid of that dumb reason for being against the optimal rank/class system.
Yes, those. They never said they were going to delete them, just make them pointless.Dated gear that will literally vanish from the game after SE finishes their crafting overhauls and lacks materia slots? Wear that dated gear?And the steel armor I'm talking about is not dated, it is new recipe armor. And stop telling people not to complain about unnessecary changes that they do not agree with. That's one of the things that forums are for.
Rank, level, age, it means the same damn thing; get over my word choice there. And not-in-your-inventory gear already tells you the stat difference between it and what you have equipped, so it can be adjusted to show the stat decrease from not being optimal, too. Just like how SE added the decreases to equipped gear descriptions.
SE already added NPCs that explain what Optimal means, anyway, getting rid of that dumb reason for being against the optimal rank/class system.
And yes, I'm done with this subject. It's boring and already someone in my LS bitched to me about how detrimental it is to his RPing. *rolls eyes*
They won't be deleting the existing dated gear, but once crafting overhauls are complete those recipes are going away for good so you won't be able to make anymore. Get it now if you want it![]()
Girlfriend, you were always done with this subject, before you even began trying to argue your non-existent point. (Emphasis on trying).
Last edited by ellohwell; 10-22-2011 at 08:48 PM.
Complaining about the clear, negative impact a change had on a type of gameplay they engage in and enjoy? That bastard.
Seriously, people need to get over themselves and stop arbitrarily deciding the opinions of people who roleplay (or engage in any other particular sort of gameplay) are somehow irrelevant by default. Sure, it shouldn't be prioritised to the detriment of the rest of the game, and that's perhaps even more true given the inherent flexibility of roleplaying as an in-game pastime, but that should bloody well work both ways.
It's why an aesthetic mode or favoured gear-model conversions are such good ideas, and I find it amazing that anyone can treat someone who likes one particular aspect of the game as some sort of lesser being and not expect to be seen as a discriminative jerk.
How'd you feel if every time you tried to point out how annoying it is when the server's latent position tracking lets enemies land hits they oughtn't, half the thread dropped snide remarks?It's boring and already someone in my LS bitched to me about how detrimental it is to his NMing. *rolls eyes*
Last edited by Fensfield; 10-23-2011 at 01:47 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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