Quote Originally Posted by Jennestia View Post
I've never seen this as a main argument against it -- What I have seen as an argument against it is because it is actually silly being able to wear absolutely anything at anytime, the main people who were absolutely for this system are RPers because they could make their character look how they wanted, stats aside -- On a game level, Yoshida even agreed it would be too hard to balance that and content, especially dropped gear.

Required Level - Easier to balance.

Optimal Level - You need to create an algorithm to scale every single stat accordingly, including make it give "zero" stats, which makes it more complicated than it needs to be, which is also why they did the color change system the way they did for now. Remember, he took over a mess of a game and has to fix it, he even stated the calculations for Protect and Shell for example were needlessly complex.

In order to fix things in game development, it's not a crime to simplify the foundation.
You sound like Blizzard making everything out to be way more overcomplicated than it is in reality. All new gear is already following a scale that has already been established to make it in the first place.

Quote Originally Posted by Alerith View Post
Elohwell is just butthurt he can't wear red cobalt on his level 1 woodworking class.
If you took a moment to stop trolling you would see the problems with lower level gear and the gaps if you want to keep using the same type. There's absolutely nothing to fill in the 10 level gaps without using an entirely different type of gear which is really bad game design.

The entire system feels like we only have a small fraction of items that should be there.