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  1. #1
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    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Even Yoshida said it would be easier to balance with the Required system.
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  2. #2
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    Quote Originally Posted by Jennestia View Post
    Even Yoshida said it would be easier to balance with the Required system.
    Since this is gifthorse we're arguing with, the fact that Yoshi said it makes it an obvious lie and and wrong in any possible way it could be.
    (0)

  3. #3
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    Quote Originally Posted by Jennestia View Post
    Even Yoshida said it would be easier to balance with the Required system.
    He said that because he knew everyone would lap it up despite it making no sense as a reason. I already enumerated the reasons why this point is invalid a million times over in this thread.

    An optimal system that scales down according to class is by definition self-balancing anyway. So even if materia didn't screw balance all to hell by itself, there wouldn't be validity to the claim anyway.

    It's a facile conclusion to say optimal was imbalanced, and by extension, that required is more balanced.
    (1)
    Last edited by ellohwell; 10-22-2011 at 05:29 AM.

  4. #4
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    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by ellohwell View Post
    An optimal system that scales down according to class is by definition self-balancing anyway.
    I just wanted to point that out, it really important to understand this point in order to understand why we support optimal level (and favoured class by extension).

    Also, people's main reason for not liking the optimal is to stop looking at other players wearing gear above their level... well, we could say the same about players wearing gears BELOW their level.
    In that case, you why aren't you fighting for having and upper level cap too? It wouldn't make sense right? Because the lower level gear balances itself by not being optimal in stats for the higher level player. Well, that's EXACTLY what the optimal level did with gear above your level, it was balancing it out.
    For example, with the optimal level, I was able to wear my new armours 2 level sooner and it gave me the SAME stats as the gear I'd been wearing for 5 levels already. So, why stick with that old gear when my new one would get better by itself when leveling up the two remaining levels?
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #5
    Player
    Jennestia's Avatar
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    Mar 2011
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I just wanted to point that out, it really important to understand this point in order to understand why we support optimal level (and favoured class by extension).

    Also, people's main reason for not liking the optimal is to stop looking at other players wearing gear above their level...
    I've never seen this as a main argument against it -- What I have seen as an argument against it is because it is actually silly being able to wear absolutely anything at anytime, the main people who were absolutely for this system are RPers because they could make their character look how they wanted, stats aside -- On a game level, Yoshida even agreed it would be too hard to balance that and content, especially dropped gear.

    Required Level - Easier to balance.

    Optimal Level - You need to create an algorithm to scale every single stat accordingly, including make it give "zero" stats, which makes it more complicated than it needs to be, which is also why they did the color change system the way they did for now. Remember, he took over a mess of a game and has to fix it, he even stated the calculations for Protect and Shell for example were needlessly complex.

    In order to fix things in game development, it's not a crime to simplify the foundation.
    (1)