Not to mention every MMO I've played from the 90s to now have some sort of restriction or requirement on gear. It's pretty standard RPG fare.The fact that the system was voted out by the player poles says enough. It's going away because it was flawed, just like the MW, and just like the Action Bar. This game needs serious streamlining if it wants any share of the MMO market, and this is just one of the many lumps of fat that needed to be trimmed.
Funny how when jump is "standard mmo fare" you are against it, but when it's anything pertaining to FFXI, you're all for it. People will use the "it's a standard!" argument to support anything they want, but really that is not a good argument at all.
After all, regardless of whether it is "standard" or not, a system should be argued on its own merits. Preserving the status quo "just because that's how it has always been done" is not a sound basis for an argument.
The Optimal Rank system was not standard. It was above standard.
Jump is useless in 99% of it's implementations -- It's only an animation. Only a few MMOs actually put it to use, so having a "standard jump animation" can actually be done without.
Also, XI wasn't the only MMO to exist that stated "You must be (x level/stat base) to wear this piece of armor/weapon."
You give a valid reason for not liking jump but fail to give a valid reason for not liking Optimal Rank.Jump is useless in 99% of it's implementations -- It's only an animation. Only a few MMOs actually put it to use, so having a "standard jump animation" can actually be done without.
Also, XI wasn't the only MMO to exist that stated "You must be (x level/stat base) to wear this piece of armor/weapon."
Perhaps you should try to explain why you don't like it instead of repeating "it's a standard" in so many words.
Saying something is a standard does not mean that it is good.
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