Quote Originally Posted by AamesxDavid View Post
I've seen a few other threads about optimal vs. required, and honestly, I don't even see a real basis for argument. Correct me if I'm wrong, but these are the two groups (with a few minor exceptions, I'm sure):

Group 1 likes the freedom of wearing whatever they want whenever they want, specifically when stats don't matter as much or at all.

Group 2 hates seeing Group 1 wearing "inappropriate" gear.


I'm all ears for arguments as to why we should cater the system to Group 2...


Now, I've seen a few people say that the system was confusing, not obvious, etc., and that's a fair point. But there's no reason that we can't find a way to keep the optimal system and simply make it more clear to the user what's happening. It's not an argument for removing the optimal system, just refining it.
Yeah, the break down of the groups is incorrect.

Group 1: You have a group who likes having defined gear for classes, with restrictions based on class or level. It makes sense to them and they have no problem purchasing or crafting the appropriate gear for the current level of whatever class they are playing.

Group 2: You have another group who wants to purchase one set of gear and use it for all of their classes ad-infinium, until they can replace it with r50 gear for the appropriate class. They seem ignorant to the fact that now, stats DO matter.

I'm all ears for arguments as to why we should cater the system to Group 2.