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  1. #11
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    snip.
    Why should we need tutorials to know how gear works? It should be self explanatory. The problem with the old system is that it was in no way self explanatory, just like the wards are in no way self explanatory, just like leves are in no way self explanatory. If you need tutorials for the most BASIC of features in the game, then those features are broken, and not streamlined. I should not need to micromanage every little stat on every single piece of gear and between a handful of pieces that are "recommended" to me to know what is good for the class that I am currently playing. The old system was too cluttered, and too misleading. It was not user friendly and so it is getting abolished.

    Honestly, I spent an hour last night explaining systems to a newbie that should be self explanatory as functions of an RPG. When you try to reinvent the wheel, it usually doesn't work. It's not innovation, it's clutter, and I'm glad they're getting rid of it.

    If you want to wear whatever for aesthetics, then I'm all for an aesthetic gear tab (ala, where you can equip anything to simply change your look, but not stats). But wearing the same gear across levels and disciplines is pointlessly complicating what is currently a streamlined system.
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    Last edited by Tsuga; 10-19-2011 at 04:15 AM.