Can't quite tell if this topic is serious...

Most MMO games I've ever played that have levels have always had level requirements for the gear. This is nothing new, and honestly most of the playerbase see's it s a normal thing.

The Optimal system was functional, but it wasn't ideal. When you had a level 25 GLA running around in level 50 armor, then getting their face pounded in from a lack of defense, the problem was evident.

Since the patch, I have noticed a sizable increase in player survival and performance, all due to players now actually using gear for their level.

Also, I think crafters are doing a bit better now because people are actually buying more variety in gear because of this.