the point is that there is no reason for a level 20-30 to wear rank 50 armor, it was an interesting feature, but in the long run it did not work, so it was changed.
the point is that there is no reason for a level 20-30 to wear rank 50 armor, it was an interesting feature, but in the long run it did not work, so it was changed.
Well, Yoshi-P says that they are going to do both Required and Optimal.
I personally prefer Required.
That.. couldn't be farther from the point.
If there wasn't a "reason" to wear level 50 armor at level 20, no one would do it. What I hope you meant is that there is no gameplay benefit to doing so, to which I'd say, "so what?" That's not a good reason to ban it altogether.
The real point is that you don't see a reason to equip level 50 gear as a level 20. But just because you don't have a reason to do it, doesn't mean that no one should have the ability to do it.
That is the point.
EDIT: And while we're at it, what reason is there for a level 50 to wear level 1 gear? Because they have the ability to do so - why aren't you concerned about restricting this?
Last edited by AamesxDavid; 10-19-2011 at 02:02 PM.
QFHumor&T.Why shouldnt you be wearing Lvl 50 gear at Lvl 1? If it scaled appropriately, there would be no reason to wear it at lvl 1, but you would still have the option.
Im allowed to wear the gear on all my R50 classes, so ive earnt the right, and yet as soon as I equip a fry-pan I can't wear my gear anymore? You telling me everytime I cook dinner I have to strip naked? Everytime I pick up a knife, I have to strip naked?
You're crazy.
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
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ive stopped repairing completely because of this
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Because of the same reason they want the restrictions on the other side - they think of their level and gear as some sort of #@$&ing status symbol and feel slighted if they feel like another player hasn't "earned" it. I like to call it SSS - Special Snowflake Syndrome.
I've read this entire thread and have yet to see a single valid reason against the optimal level system.
How about this?
Because of the same reason they want the restrictions on the other side - they think of their level and gear as some sort of #@$&ing status symbol and feel slighted if they feel like another player hasn't "earned" it. I like to call it SSS - Special Snowflake Syndrome.
I've read this entire thread and have yet to see a single valid reason against the optimal level system.
Source.Gamer Escape: With the last update, a lot of the items that have been in the game are now “dated” items. They can’t have Materia attached to them and they’re made from older recipes. Are these items planned to be phased out? And will they ever be removed from the game?
Yoshida: The biggest reason that we decided to go through with this big change to the items and have all of these older items become dated items and add a set of new items, was to accompany the major changes that we made to the battle system. We have all of these changes to the battle system and the items that existed really didn’t fit with the changes that we had made and they were breaking the balance, whether it be the parameters or the restrictions on the items and whether they could be equipped by these classes or these classes. If we were to have kept these original items with this new battle system, it would have created a lot of confusion not just with new players but also with players that have been playing the game for a long time. So to remove that confusion and better keep the balance with the new battle system, we thought the best way to do this was by creating the new items.
One of the biggest reasons for not being able to put Materia onto these dated items is that the minute you’re able to put Materia onto them, it increases that confusion we wanted to avoid because the item will remain with its stats and parameters that don’t match up to the new battle system. So by not being able to attach Materia, it becomes a way of phasing out those items. We’ll also be removing the materials that create those items out of the game gradually as well as removing the recipes that depend on those items. Our aim is to have them replaced by a new set of items. But the thing is, we understand that a lot of players may have been using an item for many months up until now and they really like it. You’re not able to put Materia on it, but you are able to turn it into Materia. So that item that you’ve used, you turn that into Materia and put that on your new item. So in a sense that old item you used is now a part of your new item and that’s what we’re aiming for.
(Note: Most of it is not directly relevant to the topic, since it's not the same question, but it does explain the mindset.)
So they took the easy way out instead of balancing their game around optimal rank system and freedom?
How is it "the hard way out" when the dev team placed restrictions on items instead of trying to predict future problems and counter those intelligently without resorting to restrictions? Restrictions are just simplifications to make the dev teams life easier, but make the game harder and more convoluted for everyone else.
It's not a revamp either. Unless in whatever language you're speaking revamp=worse.
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