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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Idea for Paladin

    Maybe this is thinking ahead to 4.0. I don't necessarily advocate ability bloat but I would like 2-3 more abilities per class (5 might be too much per expansion now).

    But with current issues paladin is facing, what if the solution is making them more defensive/supportive, than increasing their DPS?

    How would the community feel if paladin had a GCD ability that didn't interrupt combos and decreased damage taken by 10% for 10 seconds? As well as having a GCD ability that DOES interrupt combos and decreases damage taken by 20% for 6 seconds? These abilities stack with shield oath and with each other, as well as rampart/sentinel.

    This basically allows paladin to turtle up before tank busters. Applications include stoneskinning themselves during a jump, then using these abilities as they run to the boss and taking little damage for a while before using cooldowns.

    The best part is that this means active mitigation is more of a thing (inner beast and dark arts being pretty cool, it's sad paladin doesn't have active mitigation).
    (0)

  2. #2
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Interesting ideas, the problem is though, all endgame content focuses on DPS checks, which is where PLD suffers due to their lower damage potential in comparison to Drk and War, that's what's making them less valuable to core end-game groups, not a lack of utility
    (0)

  3. #3
    Player
    Zoy's Avatar
    Join Date
    Jul 2012
    Posts
    13
    Character
    Zoy Lakshmi
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Now if PLDs where given a ability to buff the PT vs themself to shore up any dps faults they have I think more ppl would use it in endgame
    (0)

  4. #4
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    PLD has enough of its own mitigation. I'd like so see the following changes
    1) Shield oath applies 100% fast cast and no combo interrupt for spells.
    2) Bulwark blocks restore TP (probably done through a trait) which would make it similar to 1.2's Outmaneuver. Perhaps the smaller the shield size, the more TP restored. This would make kite the balanced (as is), towers the high mitigation (as is. Sheltron OP) and bucklers the offensive shield due to a lack of TP problems.
    3) An ability which enables a duration for both Sword Oath and Shield Oath to be active. Something like this would be very nice to have for an opener.

    ........

    4) MAYBE carry over Fealty from XI PLD's toolkit. The ability to say RIP Death Sentence's infirmity effect or ignore one of Living Liquid's blunt stacks would be really sweet.
    (0)