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Thread: Time Magic

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  1. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm still peeved that Celestial Opposition inflicts Stun, rather than Stop...

    Stop would actually make for a fairly nice debuff that can work on stuff that's immune to Stun... If you Stun Eruption, Eruption doesn't go off. If you Stop Eruption? It still goes off, all you did was pause Ifrit mid-cast, so you just buy more time for people to react. Could even balance it further by rendering the enemy immune to damage for the duration, or working it like Bind (wears off when hit).

    Kind of a shame we get so many forms of Stun, when it is an inherently overpowered skill that is simply moot on most serious content, when something like Stop can be balanced much more effectively.

    I'd say DoTs can arguably be considered Time Magic, I mean they're time related. I always use Final Fantasy V for my basic Job reference, and sure enough Time Mage had Regen. Diurnal Sect then, I would consider Time Magic (increases own attack speed as well). Most of the Cards could arguably be called Time Magic as well; MP over time, TP over time, increased attack speed, reduced recast time. Demi and Banish certainly aren't ever going to occur in a MMO setting as they did in single player titles. Stuff like Lightspeed and Time Dilation don't really need explaining. All we're really missing is a form of Slow...
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    Last edited by Nalien; 01-28-2016 at 05:19 PM.