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Thread: Unique Zones

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  1. #37
    Player
    Lanthalas's Avatar
    Join Date
    Feb 2014
    Posts
    87
    Character
    Khisanth Chantelame
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    This suggestion could be seen as the addition of an elit map, an optional area with challenge, daily quest for specif rewards. However like this it sounds like what we have for the diadem ("elit mobs", optional area ...). But we can make it very different.

    I could be an instanced area, like a new kind of dungeon for 8 people, where you have a timer and need to go the further you can in the “maze. The further you go the further the monster are difficult and the loot interesting, it could fun. And because of the fog not flying allow. It could be introduced as a new area discovered with the exploration and because of the fog and some disturbances they cannot fly to investigate it so they ask us to do it for them to check if they are resources they could use.

    In order to “save” you progression (like in a normal dungeon), to avoid to start from beginning when you wipe inside your session, they could be some “safe” spot (caves etc.) where you can settle a camp (involving some simple quick gathering/crafting maybe?) to get a shortcut. At first it will not be possible to explore it totally and with the increasing ilvl you will be able to go further. They still can block some path (falling rocks etc.) which could be removed with a patch to open new area.

    For the fight they could put some kind of boss at some step which give you some nice rewards and you will want to do as many as possible. Some trash mobs will between them (like a normal dungeon), and you will need to take care of them while taking attention to your surrounding (hiding addition mob in the fog, large poison fog -> poison dot while in it, trap …). The farther you go the more you will have those climatic effect (like a system of handicap/debuff like in ff7 arena)

    In addition since it could be a kind a maze different ways to go through (replayability), it could be possible to see it in two ways: 1) going the farther by doing as less as possible easy boss to reach a better difficulty (quality) , 2) going back and doing the other different path to do several boss of similar difficulty (quantity).

    To add to create a different experience each time you enter it, they could add some random event (fate?) which you can choose to ignore, if you do them they may lead to open a new patch or special area with bonus boss/treasure/gathering spot (do not know if we should include gathering or not in it).
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    Last edited by Lanthalas; 01-29-2016 at 07:32 PM. Reason: size of the answer