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Thread: Unique Zones

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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Klamor View Post
    If they could honestly just take the map from FFXII and figure out a way to make it fit up and mesh with the world of FFXIV, I think ton of players would be immensely impressed, and excited about logging in and exploring the world.
    You mean exploring more empty spaces with monsters sprinkled about and waiting for FATEs?
    (1)

  2. #2
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    You mean exploring more empty spaces with monsters sprinkled about and waiting for FATEs?
    If that's how you look at it, then yes. Everything will feel "empty" when you're running around with the highest item level. The zones in FFXII just seemed more cohesive, and allowed for a much deeper sense of exploration. Like the subterranean caves that connected 4 or 5 different zones together, but was filled with significantly higher level enemies than what you would normally encounter at the level you were when you could first access a small portion of the caves. There was a bit more of a threat of danger when you ran through new zones, or same-level zones. The worst thing we get here in FFXIV is Heavy... and that's just an RNG-based middle-finger to the player, and not anything that's actually challenging or intricate in its design.

    If we want to exclude having new things because people will get bored of it, too, eventually, then why do we give a shit about any patch for that matter? Oh, I guess it might interfere with some people who just want to log in, zombie through some beast tribes, and then log out content with their lives...
    (0)