You mean exploring more empty spaces with monsters sprinkled about and waiting for FATEs?

If that's how you look at it, then yes. Everything will feel "empty" when you're running around with the highest item level. The zones in FFXII just seemed more cohesive, and allowed for a much deeper sense of exploration. Like the subterranean caves that connected 4 or 5 different zones together, but was filled with significantly higher level enemies than what you would normally encounter at the level you were when you could first access a small portion of the caves. There was a bit more of a threat of danger when you ran through new zones, or same-level zones. The worst thing we get here in FFXIV is Heavy... and that's just an RNG-based middle-finger to the player, and not anything that's actually challenging or intricate in its design.
If we want to exclude having new things because people will get bored of it, too, eventually, then why do we give a shit about any patch for that matter? Oh, I guess it might interfere with some people who just want to log in, zombie through some beast tribes, and then log out content with their lives...
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