Yeah guildleves are nice but they're really just comparable to daily quests in any other mmo. Which is uh... really not what we should be using as a foundation.
At least not with a limit of eight at a time.

Yeah guildleves are nice but they're really just comparable to daily quests in any other mmo. Which is uh... really not what we should be using as a foundation.
At least not with a limit of eight at a time.
Last edited by Nephera; 03-13-2011 at 09:20 AM.


My guess is Leves where seen as the perfect casual group event.
You can solo them if you have less then an hour.
You can use the party search and instantly join and warp to a group anywhere in the game and team up on them to get more sp.
IT is the best SP in the game so the hardcore players will join up with the casuals.
With thousands of people doing them a day and there being 10-20 partys seeking at all times, you can log in instantly party up and play.
So it is endless partys which is easy to join and can be 30mins long or 4hrs long depending on how long you want to play... really the perfect casual party setup.
Except no one uses the party feature which killed half that idea. And the population being about 10% what they expected also dealing a blow the system just does not work as intended.
This above would be my guess why the game is focused around it. Tanaka wanted the game to be party based (which every other mainstream mmo is not) and casual at the same time.

I think Malakhim pretty well nailed it. I would just like to add that I would love to see some Levequests that are not just combat-oriented. If they add chocobos (for example) then I would love a levequest to go race one around somewhere, or some other kind of mini-game-ish objectives.
One other thing I would like to bring up is the reset timer on levequests... 36 hours just makes it really wonky for me to try and plan when I am going to play, and I would really appeciate like a 24 hours reset. At least then I know I can play at around the same time each day and have a full battery of levequests available.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))


I'm willing to say that I think a lot of the game concepts(well two specifically) were pretty much killed by arbitrary timers.]One other thing I would like to bring up is the reset timer on levequests... 36 hours just makes it really wonky for me to try and plan when I am going to play, and I would really appeciate like a 24 hours reset. At least then I know I can play at around the same time each day and have a full battery of levequests available.




Agreed! A 24-hour timer would really make more sense.One other thing I would like to bring up is the reset timer on levequests... 36 hours just makes it really wonky for me to try and plan when I am going to play, and I would really appeciate like a 24 hours reset. At least then I know I can play at around the same time each day and have a full battery of levequests available.
I remember being excited when they dropped it down from 48 hours, and then heard they weren't going for 24 but 36.![]()
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The reason guildleve take center stage is prob the lore behind it. Watch the intro. The games story and lore are not fleshed out yet. FF games have stuff take center stage for a reason. There might be more to the guildleve then we know yet as it isn't in game yet.
Also leve are not really quests. Its more like a Mercenary style job or a work order. (dom/dow are the mercs, doh/dol are the work orders) They are glorified fields of valor from ffxi. And ppl love doing those that they even took off the 1hr wait from doing them. It was suppose to give you a reason to go out and kill mobs, or craft.
Maybe get rid of the limitations and switch them so you get the sp but rewards every "reset" or every hour. This is what they did in ffxi. PPl slowly started to hate grinding for sake of grinding. Having an objective helps. Levequests just give you an objective.
I think leves fine for now though they do get abit repetitive over time, especially when you start repeating the exact same leves.
When the game was first announced and I heard about leves I must have got the wrong idea about them. I thought we were going to obtain basic leves to start a levequest through various ways. This could be npc issued as it is now, crafted, quest, purchased, or dropped from NMs. And through the same methods we would obtain upgrade leves that would allow the player to customize the levequests.
Like I could have a levequest that asks me to kill 6 crabs. Then I'd add a modifier leve to double the number to 12, then another that makes them breathe fire or something. Or a "many becomes one" leve that turns them into just one big super megacrab.
While the rewards could possibly vary based on what you use to later the levequest, it's more for the sake of both challenge to the player and to make each time a new, fresh experience.
Roughly like MMM in FFXI but with better and more varied customization options. Also linkshells would be able to store a collection of special leves and create custom levequests for their members to try out everyday (another reason for a calender). Maybe the rewards (possibly linkshell/company points) from those would then be used for any potential linkshell reputation or perks systems.
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