



Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung




Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung

Oh and guys, you said yourself the whole game is about guildleves, story, maps, combat, gathering, craft, even the cinematic, everything. It's a great concept used in an awful way, but it's still great and they based the game on that, they can't redo EVERYTHING. And again, if you don't like the core of a game noone is forcing you to play ^^'
But most of all, give up on whining about guildleves, coz Yoshida already stated he loves this concept.
1-0 for real players o/




I'm not suggesting it get scrapped, but I don't think it should be the backbone of the game. I'd like to see other things take more of a central focus. And not just for the repetitive aspect. But accepting assignments like some kind of mercenary requisitioned by people you'll never meet doesn't make for a very engaging story.
And we play FF because of the epic story, right?
I think the 'Side'quests need to be more robust, for this reason (which is another reason I'm not crazy about calling them sidequests, it only reinforces the idea that they're trivial).
Last edited by Rowyne; 03-13-2011 at 08:35 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung

I agree 100% right now there are a few things like that in class/main scenario quests that gives you that but they aren't enough and definitely they aren't challenging.I'm not suggesting it get scrapped, but I don't think it should be the backbone of the game. I'd like to see other things take more of a central focus. And not just for the repetitive aspect. But accepting assignments like some kind of mercenary requisitioned by people you'll never meet doesn't make for a very engaging story.
And we play FF because of the epic story, right?
I think the 'Side'quests need to be more robust, for this reason (which is another reason I'm not crazy about calling them sidequests, it only reinforces the idea that they're trivial).
But there are still ppl who wants to get rid of the whole guildleve system as well![]()


Leves are an excellent idea, much like a lot of stuff in Final Fantasy XIV. The idea of being able to grab different kinds of work at an easy to find central location and get stuff done in a relatively short amount of time? Sign me up. As a few others have said, they tie into the story of the game(or at least give the impression that they will), and they make you feel like a mercenary taking work for different people.
The problem, much like other systems in Final Fantasy XIV, is in how they were realized. There's hardly any variety other than "go kill x number of mobs", "go kill x number of mobs to farm y item", or "go kill x number of mobs at y locations to spawn z big mob". These are admittedly staples of MMOs in general, however they're hardly enough for the kind of gameplay experiences we're used to in games nowadays.
What we need are different types of objectives. Let me escort cargo/people through beast(or beastmen)-infested territory, let me defend an aetheryte camp, let me aid some gladiator in his daily training regimen, or explore some areas for a survey expedition, etc. The system for all of this is already in place, now let's kick it up a notch. With the way they introduced sidequests, they have the ability to incorporate non-repeatable story chains in addition to the small quests they've added here and there.
Yoshi and his crew have pointed out several times that they plan on adding more quests and leves through every update, and I hope(and like to think) that he and his team understand that it isn't just about quantity as much as it's also about quality and variety. I really think that leves can be something pretty special if they can pull that off.


Btw FFXIV was a game that got hurry up due to CEO wanting a 2010 release and maybe also the stockholders wanting there $ now then waiting. Tanaka would have made this game very good top of that most of everything coming up was maybe his plans for the start just never had time. it going to take few months before we see Yoshi-P and then still tanaka would be in the team helping out and giving out idea.
But Yoshi-P is doing a great job but let's see what he can really do when he on his on in few years and tanaka leaves ffxiv and go do something else. i mean no disrespect to yoshi-p it's going to take time before i like him more so far i think he been a great help too ffxiv let's see what he have for hardcore players.
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