Well that is the reason I gave an example of BRD utility being needed 1/4 (90s) of an entire encounter (360s) totalling up to a measly 4% DPS decrease. Couple that with BRD/MCH having competitive DPS in the majority of content.
- Burst Phases with downtime (because BRD/MCH have some of the highest burst in the game)
- Multi Target - Ranged advantage for multidotting
- AOE - some of the highest AOE potential compared to other classes.
- Lacking? Single Target
and neither BRD or MCH are in a terrible position.
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The current mindset for BRD/MCH seems to be
- BRD is 10-15% behind other classes in Single Target damage so therefore it is behind by that much in all aspects
- If BRD has to use Ballad or Paeon their damage drops by half
- Without a DRG in the party BRD/MCH 10% lower than it could be.
Therefore BRD/MCH damage is half of other classes.
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In reality
- While BRD/MCH has lower single target damage than other classes, the majority of content does not involve straight single target encounters, and when they do they are broken up into small burst phases with downtime in between.
- I've shown how little BRD/MCH DPS is effected by their utility.
- Having a DRG in the party does boost BRD/MCH damage
BRD is roughly 7%
MCH is roughly 9%
Depending on the fight it may only be a slight 2-3% difference because Dot ticks aren't effected and not all mobs have the debuff at all times (AOE/Multi Target)