Quote Originally Posted by Kelevra View Post
Now, a Bard has utility available to it. With it being a dps, their outgoing dmg does receive a penalty. First, for it being available to them in the form of 'indefinite' regens (cuz this is what good Bards like to do...turn on Ballad/Paeon and let it run non stop) for everyone else....nerfed weapon damage. For actually using it mid fight to help out someone in need...15% dmg penalty.
Ballad/Paeon effects everyone in range, so you can't really compare that level of utility to Goad.

Foe's doesn't have a damage penalty.

How big of an issue is Ballad/Paeon as a DPS decrease?

Let's look at a 6 minute encounter (360 seconds) because this is about the point where melee would need some TP help (after Invigorates etc). Paeon can recover 30 TP per tick (3s) so it would take ~42 seconds to recover an Invigorate worth of TP to help melee reach that next Invigorate usage.

45 (42 + 3s Song Cast) seconds of a 360 second fight -> 12.5% round it to 13% (to account for the 1 lost attack from using Ballad) of the fight you are doing 15% less damage.

Overall this amounts to (13% * 15%) -> 2% damage loss.

Should you really include MP as well? Possibly, but healers have such good MP management utilities that most of the time you wont need Ballad other than in the case of a death.