Yeah haha, I just wanted to make it clear when I was discussing songs that I'm aware Foe Requiem is powerful with absolutely no downside. Wouldn't be great argument for my if I didn't acknowledge that
I'm more interested in seeing better skilled players than this, atm, though I welcome a buff. I'm face palming when I'm top in fights when I'm a "trash tier" support DPS, MCH. -Looks at random PF parties for thordian and DF-.Sure DF is DF and people snooze through it.. but some people I see... -Face Wall- The only people 'behind' on DPS is people who don't know the fights/class enough to push more dps. Find ways to use that CD, alter an opener if you are able to squeeze in more CDs before boss goes invuln etc.. I'd rather have them develop tutorials on how to play a class.
The new stone, sky, sea thing will hopefully go a decent ways towards improving in general.. But the problem outside of knowing "how to play" a class is how to optimize the class on specific fights. You can be great on a dummy but horrible in a real encounter. I don't think the devs want to hold players hands through every encounter.
even then, "Playing your class" and "Optimizing your class" are entirely different things. SE doesn't plan out exact rotations taking into account of procs and animation delays, they just have a general flow of how they thing abilities should go and it's the meta of the community that defines the "Optimal class operation." And I"m fine with players playing the class as intended and not as optimal, no problem, my problem is the people that spam 1, AFK through fights, or don't even bother putting up CDs. Thats what gets me.
Maybe I'm just simple minded, being that the most stressed I get in a fight is smashing Form Shift and hoping to find that stupid bird in the mist... but more damage should mean less party support, and vice versa. This holds true for almost any RPG, and if ever that isn't the case, well that's called imbalance.
Just one monk's humble opinion.
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