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  1. #71
    Player
    Jason33w's Avatar
    Join Date
    Sep 2011
    Posts
    36
    Character
    Kimahri Chindi
    World
    Excalibur
    Main Class
    Lancer Lv 80
    Yay!!! Another thread promoting cookie-cutter model characters...
    (0)

  2. #72
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jason33w View Post
    Yay!!! Another thread promoting cookie-cutter model characters...
    If you have a better way of playing as Lancer, let's hear it.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #73
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jason33w View Post
    Yay!!! Another thread promoting cookie-cutter model characters...
    wait what?

    cookie cutter is a term used when describing certain builds for games that allow you to spec, this game is not one of them.
    (0)

  4. #74
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jason33w View Post
    Yay!!! Another thread promoting cookie-cutter model characters...
    Hey, no one is telling you how to play the game. This is a thread created to help those who enjoy min/maxing their character, which is a chore for some who don't have the playtime to test every facet of the game. Carraway is just a dedicated enough player to provide others' with his information & testing, which not everyone is willing to do.

    What have you provided the community? What "unique" build can you suggest which is comparable in DPS output? (btw, good luck with that one considering the Armory System. Most of us have multiple classes 30+, most are 40+ since 1.19's implementation, and unless you can pull some sort of secret skills out your ass, you've got nothing that's not factored in already.)
    (1)

  5. #75
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    http://forum.square-enix.com/ffxiv/t...764#post449764

    We keep Chaos Thrust, but with lower accuracy and, if used in a combo, increased crit.

    LNC's Surge mechanic is changed to a stacking self-buff, and loses the package deal of HP return and another bonus; haste is replaced by what is essentially Berserk Surge.

    I'm looking forward to seeing exactly how powerful combo bonuses are in 1.20; I really hope that they're significant enough to warrant consistent usage, even while trying to move around.
    (1)

  6. #76
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by carraway View Post
    http://forum.square-enix.com/ffxiv/t...764#post449764

    We keep Chaos Thrust, but with lower accuracy and, if used in a combo, increased crit.

    LNC's Surge mechanic is changed to a stacking self-buff, and loses the package deal of HP return and another bonus; haste is replaced by what is essentially Berserk Surge.

    I'm looking forward to seeing exactly how powerful combo bonuses are in 1.20; I really hope that they're significant enough to warrant consistent usage, even while trying to move around.
    Yea, the combo system is what has me really interested, the ability revisions I can work with easily enough. I'm actually extremely excited to see what kinda traits they implement, these may recover some of the losses from abilities I'm thinking.
    (0)

  7. #77
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Oh I didn't see this thread but nice write up Carraway.

    Krausus I posted that originally at the very start of 1.19 when there was even less of a clue what stats did to help people decide gear short term to get the boost to kill ifrit. Since Ifrit is a special mob where AA's don't account for much of your overall damage (10% or less) it did much more to find out how to boost your WS damage.

    Btw if this is of any help, we had someone do ATK and STR testing but the gear he swapped around wasn't in any Particular rate like 2:3.
    ----------------
    100 unbuffed 3000% doomspikes on 47-49 wildhogs and roughly 550 normal hits per build. was parsing the influence of str and atk while farming boar hides.
    ***********
    build1 140DMG 352STR 493ATK

    normal attack
    min 206
    max 264
    avg 233

    critmin 275
    critmax 354
    critavg 312

    doomspike
    min 1105
    max 1383
    avg 1236

    critmin 1250
    critmax 1846
    critavg 1639
    **************

    build2 140DMG 288STR 584ATK

    normal attack
    min 225
    max 288
    avg 255

    critmin 296
    critmax 391
    critavg 337

    doomspike
    min 1142
    max 1452
    avg 1288

    critmin 1568
    critmax 1752
    critavg 1680

    **************
    build3 140DMG 306STR 559ATK

    normal attack
    min 221
    max 282
    avg 247

    critmin 293
    critmax 374
    critavg 325

    doomspike
    min 1145
    max 1435
    avg 1263

    critmin 1491
    critmax 1926
    critavg 1723
    (1)

  8. #78
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Testing is always good, but my concern with those test results is what was the exact spread of L47, L48, and L49 hogs per test. If any of the builds' test results skewed toward one end of the level spectrum, then the results are mostly invalidated because of the relatively unquantified effects of dLVL (level correction, or difference in level).
    (0)

  9. #79
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    seems like it has become rather obvious that str converts over to attack (which is in line with that dev post made by a community rep), wish it would show on the stats pane in game I too am now just gonna stack str.
    (0)

  10. #80
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Krausus View Post
    seems like it has become rather obvious that str converts over to attack (which is in line with that dev post made by a community rep), wish it would show on the stats pane in game I too am now just gonna stack str.
    It does not, and has been stated as such in Rep replies on stats.
    Quote Originally Posted by Bayohne View Post
    In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
    It is used in calculating damage, as is attack, but we don't yet know the formulas or have any rough hypothesis to the formulas.

    As for the parsing done here, it's a very very small sample, and I've seen parses that show attack to be the greater.
    My personal thought is that both are important and damage will suffer if you ignore either for the other.
    (0)

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