Yay!!! Another thread promoting cookie-cutter model characters...
Yay!!! Another thread promoting cookie-cutter model characters...
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Hey, no one is telling you how to play the game. This is a thread created to help those who enjoy min/maxing their character, which is a chore for some who don't have the playtime to test every facet of the game. Carraway is just a dedicated enough player to provide others' with his information & testing, which not everyone is willing to do.
What have you provided the community? What "unique" build can you suggest which is comparable in DPS output? (btw, good luck with that one considering the Armory System. Most of us have multiple classes 30+, most are 40+ since 1.19's implementation, and unless you can pull some sort of secret skills out your ass, you've got nothing that's not factored in already.)
http://forum.square-enix.com/ffxiv/t...764#post449764
We keep Chaos Thrust, but with lower accuracy and, if used in a combo, increased crit.
LNC's Surge mechanic is changed to a stacking self-buff, and loses the package deal of HP return and another bonus; haste is replaced by what is essentially Berserk Surge.
I'm looking forward to seeing exactly how powerful combo bonuses are in 1.20; I really hope that they're significant enough to warrant consistent usage, even while trying to move around.
Yea, the combo system is what has me really interested, the ability revisions I can work with easily enough. I'm actually extremely excited to see what kinda traits they implement, these may recover some of the losses from abilities I'm thinking.http://forum.square-enix.com/ffxiv/t...764#post449764
We keep Chaos Thrust, but with lower accuracy and, if used in a combo, increased crit.
LNC's Surge mechanic is changed to a stacking self-buff, and loses the package deal of HP return and another bonus; haste is replaced by what is essentially Berserk Surge.
I'm looking forward to seeing exactly how powerful combo bonuses are in 1.20; I really hope that they're significant enough to warrant consistent usage, even while trying to move around.
Oh I didn't see this thread but nice write up Carraway.
Krausus I posted that originally at the very start of 1.19 when there was even less of a clue what stats did to help people decide gear short term to get the boost to kill ifrit. Since Ifrit is a special mob where AA's don't account for much of your overall damage (10% or less) it did much more to find out how to boost your WS damage.
Btw if this is of any help, we had someone do ATK and STR testing but the gear he swapped around wasn't in any Particular rate like 2:3.
----------------
100 unbuffed 3000% doomspikes on 47-49 wildhogs and roughly 550 normal hits per build. was parsing the influence of str and atk while farming boar hides.
***********
build1 140DMG 352STR 493ATK
normal attack
min 206
max 264
avg 233
critmin 275
critmax 354
critavg 312
doomspike
min 1105
max 1383
avg 1236
critmin 1250
critmax 1846
critavg 1639
**************
build2 140DMG 288STR 584ATK
normal attack
min 225
max 288
avg 255
critmin 296
critmax 391
critavg 337
doomspike
min 1142
max 1452
avg 1288
critmin 1568
critmax 1752
critavg 1680
**************
build3 140DMG 306STR 559ATK
normal attack
min 221
max 282
avg 247
critmin 293
critmax 374
critavg 325
doomspike
min 1145
max 1435
avg 1263
critmin 1491
critmax 1926
critavg 1723
Testing is always good, but my concern with those test results is what was the exact spread of L47, L48, and L49 hogs per test. If any of the builds' test results skewed toward one end of the level spectrum, then the results are mostly invalidated because of the relatively unquantified effects of dLVL (level correction, or difference in level).
seems like it has become rather obvious that str converts over to attack (which is in line with that dev post made by a community rep), wish it would show on the stats pane in game I too am now just gonna stack str.
It does not, and has been stated as such in Rep replies on stats.
It is used in calculating damage, as is attack, but we don't yet know the formulas or have any rough hypothesis to the formulas.In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
As for the parsing done here, it's a very very small sample, and I've seen parses that show attack to be the greater.
My personal thought is that both are important and damage will suffer if you ignore either for the other.
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